Merge pull request #3361 from stenzek/d3d-vectored-efb-pokes

D3D: Implement vectored efb pokes
This commit is contained in:
Markus Wick
2015-12-30 15:27:24 +01:00
11 changed files with 140 additions and 61 deletions

View File

@ -116,7 +116,7 @@ public:
static void RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStride, u32 fbHeight, float Gamma = 1.0f);
virtual u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) = 0;
virtual void PokeEFB(EFBAccessType type, const std::vector<EfbPokeData>& data);
virtual void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) = 0;
virtual u16 BBoxRead(int index) = 0;
virtual void BBoxWrite(int index, u16 value) = 0;