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Allow input displays to work without an active movie.
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@ -166,7 +166,7 @@ void FrameSkipping();
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bool BeginRecordingInput(int controllers);
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void RecordInput(SPADStatus *PadStatus, int controllerID);
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void RecordWiimote(int wiimote, u8* data, const struct WiimoteEmu::ReportFeatures& rptf, int irMode);
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void RecordWiimote(int wiimote, u8 *data, u8 size);
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bool PlayInput(const char *filename);
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void LoadInput(const char *filename);
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@ -179,6 +179,8 @@ void DoState(PointerWrap &p);
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void CheckMD5();
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void GetMD5();
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void Shutdown();
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void CheckPadStatus(SPADStatus *PadStatus, int controllerID);
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void CheckWiimoteStatus(int wiimote, u8* data, const struct WiimoteEmu::ReportFeatures& rptf, int irMode);
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std::string GetInputDisplay();
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