Allow input displays to work without an active movie.

This commit is contained in:
rog
2012-12-10 06:20:06 -05:00
parent e85438cba0
commit 330ea74d19
4 changed files with 50 additions and 26 deletions

View File

@ -166,7 +166,7 @@ void FrameSkipping();
bool BeginRecordingInput(int controllers);
void RecordInput(SPADStatus *PadStatus, int controllerID);
void RecordWiimote(int wiimote, u8* data, const struct WiimoteEmu::ReportFeatures& rptf, int irMode);
void RecordWiimote(int wiimote, u8 *data, u8 size);
bool PlayInput(const char *filename);
void LoadInput(const char *filename);
@ -179,6 +179,8 @@ void DoState(PointerWrap &p);
void CheckMD5();
void GetMD5();
void Shutdown();
void CheckPadStatus(SPADStatus *PadStatus, int controllerID);
void CheckWiimoteStatus(int wiimote, u8* data, const struct WiimoteEmu::ReportFeatures& rptf, int irMode);
std::string GetInputDisplay();