NETPLAY : display game name correctly in gui , added netplay to logmanager (netplay is horribly in seeing what its doing). hoping to get netplay to work again cause its borked

LLE: warning fix (would linux hate {} ? )

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3987 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
daco65
2009-08-15 14:34:52 +00:00
parent d29088773b
commit 3311434d41
6 changed files with 18 additions and 6 deletions

View File

@ -405,7 +405,7 @@ void *ClientSide::Entry()
unsigned char value;
size_t val_sz;
m_socket.Receive((char *)&value, 1, val_sz);
// TODO : fix it. for some odd reason value is 1 instead of 16 making the connection "not successfull"
if (value == 0x16) // UDP connection successful
{
Event->AppendText(_("Connection successful !\n"));
@ -414,7 +414,7 @@ void *ClientSide::Entry()
}
else
{
Event->AppendText(_("UDP Connection FAILED !\nERROR : Unable to establish UDP Connection, please Check UDP Port forwarding !"));
Event->AppendText(_("UDP Connection FAILED !\nERROR : Unable to establish UDP Connection, please Check UDP Port forwarding !\n"));
m_socket.Close();
Event->SendEvent(HOST_ERROR);
return NULL;
@ -553,7 +553,11 @@ void ClientSide::CheckGameFound()
m_socket.Send((const char *)&send_value, 1);
for (int i = 0; i < 2; i++)
{
Event->AppendText(_("WARNING : You do not have the Selected Game !\n"));
NOTICE_LOG(NETPLAY,"Game '%s' not found!",m_selectedgame);
}
}
}