FramebufferManager: Dynamic selection of EFB depth format

This commit is contained in:
Stenzek
2018-07-17 13:24:36 +10:00
parent b30342d38f
commit 3323265d91
5 changed files with 22 additions and 8 deletions

View File

@ -142,12 +142,12 @@ bool FramebufferManager::Initialize()
bool FramebufferManager::CreateEFBRenderPasses()
{
m_efb_load_render_pass =
g_object_cache->GetRenderPass(EFB_COLOR_TEXTURE_FORMAT, EFB_DEPTH_TEXTURE_FORMAT,
g_ActiveConfig.iMultisamples, VK_ATTACHMENT_LOAD_OP_LOAD);
m_efb_clear_render_pass =
g_object_cache->GetRenderPass(EFB_COLOR_TEXTURE_FORMAT, EFB_DEPTH_TEXTURE_FORMAT,
g_ActiveConfig.iMultisamples, VK_ATTACHMENT_LOAD_OP_CLEAR);
m_efb_load_render_pass = g_object_cache->GetRenderPass(
EFB_COLOR_TEXTURE_FORMAT, Util::GetVkFormatForHostTextureFormat(GetEFBDepthFormat()),
g_ActiveConfig.iMultisamples, VK_ATTACHMENT_LOAD_OP_LOAD);
m_efb_clear_render_pass = g_object_cache->GetRenderPass(
EFB_COLOR_TEXTURE_FORMAT, Util::GetVkFormatForHostTextureFormat(GetEFBDepthFormat()),
g_ActiveConfig.iMultisamples, VK_ATTACHMENT_LOAD_OP_CLEAR);
m_depth_resolve_render_pass = g_object_cache->GetRenderPass(
EFB_DEPTH_AS_COLOR_TEXTURE_FORMAT, VK_FORMAT_UNDEFINED, 1, VK_ATTACHMENT_LOAD_OP_DONT_CARE);
return m_efb_load_render_pass != VK_NULL_HANDLE && m_efb_clear_render_pass != VK_NULL_HANDLE &&
@ -181,7 +181,8 @@ bool FramebufferManager::CreateEFBFramebuffer()
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
m_efb_depth_texture = Texture2D::Create(
efb_width, efb_height, 1, efb_layers, EFB_DEPTH_TEXTURE_FORMAT, efb_samples,
efb_width, efb_height, 1, efb_layers,
Util::GetVkFormatForHostTextureFormat(GetEFBDepthFormat()), efb_samples,
VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);