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FramebufferManager: Dynamic selection of EFB depth format
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@ -6,6 +6,7 @@
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#include <memory>
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#include "VideoCommon/AbstractTexture.h"
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#include "VideoCommon/RenderBase.h"
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std::unique_ptr<FramebufferManagerBase> g_framebuffer_manager;
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@ -13,3 +14,8 @@ std::unique_ptr<FramebufferManagerBase> g_framebuffer_manager;
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unsigned int FramebufferManagerBase::m_EFBLayers = 1;
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FramebufferManagerBase::~FramebufferManagerBase() = default;
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AbstractTextureFormat FramebufferManagerBase::GetEFBDepthFormat()
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{
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return AbstractTextureFormat::D32F;
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}
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