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FramebufferManager: Dynamic selection of EFB depth format
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@ -30,6 +30,7 @@
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#include "VideoCommon/VertexShaderGen.h"
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class NativeVertexFormat;
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enum class AbstractTextureFormat : u32;
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namespace VideoCommon
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{
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@ -129,6 +130,7 @@ private:
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// Configuration bits.
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APIType m_api_type = APIType::Nothing;
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ShaderHostConfig m_host_config = {};
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AbstractTextureFormat m_efb_depth_format;
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u32 m_efb_multisamples = 1;
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std::unique_ptr<AsyncShaderCompiler> m_async_shader_compiler;
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