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Remove some debugging junk.
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@ -188,7 +188,6 @@ size_t PSTextureEncoder::Encode(u8* dst, unsigned int dstFormat,
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u8* src = (u8*)map.pData;
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for (unsigned int y = 0; y < numBlocksY; ++y)
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{
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_assert_msg_(POWERPC, map.RowPitch >= cacheLinesPerRow * 32, "");
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memcpy(dst, src, cacheLinesPerRow*32);
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dst += bpmem.copyMipMapStrideChannels*32;
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src += map.RowPitch;
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