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GeometryShaderManager: Upload Line/Point width constants.
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@ -130,6 +130,7 @@ static void BPWritten(const BPCmd& bp)
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return;
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case BPMEM_LINEPTWIDTH: // Line Width
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SetLineWidth();
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GeometryShaderManager::SetLinePtWidthChanged();
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return;
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case BPMEM_ZMODE: // Depth Control
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PRIM_LOG("zmode: test=%d, func=%d, upd=%d", (int)bpmem.zmode.testenable,
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@ -572,7 +573,10 @@ static void BPWritten(const BPCmd& bp)
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case BPMEM_SU_SSIZE+14:
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case BPMEM_SU_TSIZE+14:
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if (bp.changes)
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{
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PixelShaderManager::SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
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GeometryShaderManager::SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
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}
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return;
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// ------------------------
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// BPMEM_TX_SETMODE0 - (Texture lookup and filtering mode) LOD/BIAS Clamp, MaxAnsio, LODBIAS, DiagLoad, Min Filter, Mag Filter, Wrap T, S
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