GeometryShaderManager: Upload Line/Point width constants.

This commit is contained in:
Jules Blok
2014-12-14 21:44:33 +01:00
parent aa4242fd9c
commit 332ba4b210
6 changed files with 59 additions and 3 deletions

View File

@ -47,9 +47,12 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
out.Write("cbuffer GSBlock {\n");
out.Write(
"\tfloat4 " I_STEREOPARAMS";\n"
"\tfloat4 " I_LINEPTWIDTH";\n"
"\tfloat4 " I_VIEWPORT";\n"
"\tuint " I_TEXOFFSETFLAGS"[8];\n"
"};\n");
uid_data->numTexGens = xfmem.numTexGen.numTexGens;
uid_data->numTexGens = bpmem.genMode.numtexgens;
uid_data->pixel_lighting = g_ActiveConfig.bEnablePixelLighting;
GenerateVSOutputStruct<T>(out, ApiType);