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GeometryShaderManager: Upload Line/Point width constants.
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@ -23,6 +23,8 @@ public:
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static void SetViewportChanged();
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static void SetProjectionChanged();
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static void SetLinePtWidthChanged();
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static void SetTexCoordChanged(u8 texmapid);
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static GeometryShaderConstants constants;
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static bool dirty;
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