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VideoConfig: Add exclusive mode flag.
Allows the UI to easily check the current exclusive mode state. This simplifies a few checks and prevents the user from ever getting stuck in fullscreen.
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@ -1319,13 +1319,11 @@ void CFrame::OnMouse(wxMouseEvent& event)
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void CFrame::DoFullscreen(bool enable_fullscreen)
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{
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if (g_Config.ExclusiveFullscreenEnabled() &&
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!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
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Core::GetState() == Core::CORE_PAUSE)
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if (g_Config.bExclusiveMode && Core::GetState() == Core::CORE_PAUSE)
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{
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// A responsive renderer is required for exclusive fullscreen, but the
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// renderer can only respond in the running state. Therefore we ignore
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// fullscreen switches if we support exclusive fullscreen, but the
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// fullscreen switches if we are in exclusive fullscreen, but the
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// renderer is not running.
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// TODO: Allow the renderer to switch fullscreen modes while paused.
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return;
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@ -1346,11 +1344,10 @@ void CFrame::DoFullscreen(bool enable_fullscreen)
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{
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m_RenderFrame->ShowFullScreen(true, wxFULLSCREEN_ALL);
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}
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else if (!g_Config.ExclusiveFullscreenEnabled() ||
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SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
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else if (!g_Config.bExclusiveMode)
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{
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// Exiting exclusive fullscreen should be done from a Renderer callback.
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// Therefore we don't exit fullscreen from here if we support exclusive mode.
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// Therefore we don't exit fullscreen from here if we are in exclusive mode.
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m_RenderFrame->ShowFullScreen(false, wxFULLSCREEN_ALL);
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}
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#endif
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