Don't busy wait in the audio thread (ALSA)

When the emulation is paused and the ALSA backend is used, make the audio
thread wait on a condition variable instead of busy-waiting. This commit
fixes bug #7729

Since the ALSA API is not thread-safe, calls to snd_pcm_drop() and snd_pcm_prepare()
in AlsaSound::Clear() are protected by the same mutex as the condition variable in AlsaSound::SoundLoop()
to make sure that we do not call these functions while a call to
snd_pcm_writei() is ongoing.
This commit is contained in:
Moncef Mechri
2015-07-07 15:30:27 +02:00
parent a0c5247743
commit 333f998123
2 changed files with 33 additions and 1 deletions

View File

@ -5,6 +5,8 @@
#pragma once
#include <atomic>
#include <condition_variable>
#include <mutex>
#include <thread>
#if defined(HAVE_ALSA) && HAVE_ALSA
@ -25,6 +27,7 @@ public:
void SoundLoop() override;
void Stop() override;
void Update() override;
void Clear(bool) override;
static bool isValid()
{
@ -45,6 +48,8 @@ private:
u8 *mix_buffer;
std::thread thread;
std::atomic<ALSAThreadStatus> m_thread_status;
std::condition_variable cv;
std::mutex cv_m;
snd_pcm_t *handle;
int frames_to_deliver;