mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 22:29:39 -06:00
All 64-bit capable Macs have the SSSE3 extension.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6671 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -136,6 +136,8 @@ void ClearScreen(const BPCmd &bp, const EFBRectangle &rc)
|
||||
|
||||
void OnPixelFormatChange(const BPCmd &bp)
|
||||
{
|
||||
int convtype = -1;
|
||||
|
||||
/*
|
||||
* When changing the EFB format, the pixel data won't get converted to the new format but stays the same.
|
||||
* Since we are always using an RGBA8 buffer though, this causes issues in some games.
|
||||
@ -145,14 +147,13 @@ void OnPixelFormatChange(const BPCmd &bp)
|
||||
!g_ActiveConfig.backend_info.bSupportsFormatReinterpretation)
|
||||
return;
|
||||
|
||||
int new_format = bpmem.zcontrol.pixel_format;
|
||||
int old_format = Renderer::GetPrevPixelFormat();
|
||||
unsigned int new_format = bpmem.zcontrol.pixel_format;
|
||||
unsigned int old_format = Renderer::GetPrevPixelFormat();
|
||||
|
||||
// no need to reinterpret pixel data in these cases
|
||||
if (new_format == old_format || old_format == (unsigned int)-1)
|
||||
goto skip;
|
||||
|
||||
int convtype = -1;
|
||||
switch (old_format)
|
||||
{
|
||||
case PIXELFMT_RGB8_Z24:
|
||||
|
Reference in New Issue
Block a user