All 64-bit capable Macs have the SSSE3 extension.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6671 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang
2010-12-27 22:17:19 +00:00
parent b21c361a1a
commit 33506f5bdc
3 changed files with 6 additions and 5 deletions

View File

@ -136,6 +136,8 @@ void ClearScreen(const BPCmd &bp, const EFBRectangle &rc)
void OnPixelFormatChange(const BPCmd &bp)
{
int convtype = -1;
/*
* When changing the EFB format, the pixel data won't get converted to the new format but stays the same.
* Since we are always using an RGBA8 buffer though, this causes issues in some games.
@ -145,14 +147,13 @@ void OnPixelFormatChange(const BPCmd &bp)
!g_ActiveConfig.backend_info.bSupportsFormatReinterpretation)
return;
int new_format = bpmem.zcontrol.pixel_format;
int old_format = Renderer::GetPrevPixelFormat();
unsigned int new_format = bpmem.zcontrol.pixel_format;
unsigned int old_format = Renderer::GetPrevPixelFormat();
// no need to reinterpret pixel data in these cases
if (new_format == old_format || old_format == (unsigned int)-1)
goto skip;
int convtype = -1;
switch (old_format)
{
case PIXELFMT_RGB8_Z24: