D3DUtil: Use a geometry shader to clear all slices.

This commit is contained in:
Jules Blok
2014-11-23 02:13:25 +01:00
parent 799697ad80
commit 3355d8086d
5 changed files with 56 additions and 6 deletions

View File

@ -74,7 +74,7 @@ namespace D3D
ID3D11InputLayout* layout,
float Gamma = 1.0f,
u32 slice = 0);
void drawClearQuad(u32 Color, float z, ID3D11PixelShader* PShader, ID3D11VertexShader* Vshader, ID3D11InputLayout* layout);
void drawClearQuad(u32 Color, float z);
void drawColorQuad(u32 Color, float x1, float y1, float x2, float y2);
}