WiiUtils: Add helper functions to get emulated/real Bluetooth device

This adds a function to get the emulated or real Bluetooth device for
an active emulation instance. This lets us deduplicate all the
`ios->GetDeviceByName("/dev/usb/oh1/57e/305")` calls that are currently
scattered in the codebase and ensures Bluetooth passthrough is being
handled correctly.

This also fixes the broken check in WiimoteCommon::UpdateSource.
There was a confusion between "emulated Bluetooth" (as opposed to
"real Bluetooth" aka Bluetooth passthrough) and "emulated Wiimote".
This commit is contained in:
Léo Lam
2021-04-12 12:49:29 +02:00
parent 136f59b434
commit 336518049d
8 changed files with 50 additions and 45 deletions

View File

@ -24,6 +24,7 @@
#include "Core/HW/WiimoteReal/WiimoteReal.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/USB/Bluetooth/BTReal.h"
#include "Core/WiiUtils.h"
#include "DolphinQt/Config/Mapping/MappingWindow.h"
#include "DolphinQt/QtUtils/ModalMessageBox.h"
@ -242,11 +243,9 @@ void WiimoteControllersWidget::OnBluetoothPassthroughResetPressed()
return;
}
auto device = ios->GetDeviceByName("/dev/usb/oh1/57e/305");
auto device = WiiUtils::GetBluetoothRealDevice();
if (device != nullptr)
{
std::static_pointer_cast<IOS::HLE::BluetoothBaseDevice>(device)->TriggerSyncButtonHeldEvent();
}
device->TriggerSyncButtonHeldEvent();
}
void WiimoteControllersWidget::OnBluetoothPassthroughSyncPressed()
@ -260,13 +259,9 @@ void WiimoteControllersWidget::OnBluetoothPassthroughSyncPressed()
return;
}
auto device = ios->GetDeviceByName("/dev/usb/oh1/57e/305");
auto device = WiiUtils::GetBluetoothRealDevice();
if (device != nullptr)
{
std::static_pointer_cast<IOS::HLE::BluetoothBaseDevice>(device)
->TriggerSyncButtonPressedEvent();
}
device->TriggerSyncButtonPressedEvent();
}
void WiimoteControllersWidget::OnWiimoteRefreshPressed()

View File

@ -25,7 +25,9 @@
#include "Core/HotkeyManager.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/USB/Bluetooth/BTBase.h"
#include "Core/IOS/USB/Bluetooth/BTReal.h"
#include "Core/State.h"
#include "Core/WiiUtils.h"
#include "DolphinQt/Settings.h"
@ -231,15 +233,8 @@ void HotkeyScheduler::Run()
emit ToggleReadOnlyMode();
// Wiimote
if (SConfig::GetInstance().m_bt_passthrough_enabled)
{
const auto ios = IOS::HLE::GetIOS();
auto device = ios ? ios->GetDeviceByName("/dev/usb/oh1/57e/305") : nullptr;
if (device != nullptr)
std::static_pointer_cast<IOS::HLE::BluetoothBaseDevice>(device)->UpdateSyncButtonState(
IsHotkey(HK_TRIGGER_SYNC_BUTTON, true));
}
if (auto bt = WiiUtils::GetBluetoothRealDevice())
bt->UpdateSyncButtonState(IsHotkey(HK_TRIGGER_SYNC_BUTTON, true));
if (SConfig::GetInstance().bEnableDebugging)
{

View File

@ -57,6 +57,7 @@
#include "Core/NetPlayProto.h"
#include "Core/NetPlayServer.h"
#include "Core/State.h"
#include "Core/WiiUtils.h"
#include "DiscIO/NANDImporter.h"
@ -1723,12 +1724,8 @@ void MainWindow::ShowTASInput()
void MainWindow::OnConnectWiiRemote(int id)
{
const auto ios = IOS::HLE::GetIOS();
if (!ios || SConfig::GetInstance().m_bt_passthrough_enabled)
return;
Core::RunAsCPUThread([&] {
if (const auto bt = std::static_pointer_cast<IOS::HLE::BluetoothEmuDevice>(
ios->GetDeviceByName("/dev/usb/oh1/57e/305")))
if (const auto bt = WiiUtils::GetBluetoothEmuDevice())
{
const auto wm = bt->AccessWiimoteByIndex(id);
wm->Activate(!wm->IsConnected());

View File

@ -1023,12 +1023,8 @@ void MenuBar::UpdateToolsMenu(bool emulation_started)
m_perform_online_update_for_current_region->setEnabled(tmd.IsValid());
}
const auto ios = IOS::HLE::GetIOS();
const auto bt = ios ? std::static_pointer_cast<IOS::HLE::BluetoothEmuDevice>(
ios->GetDeviceByName("/dev/usb/oh1/57e/305")) :
nullptr;
const bool enable_wiimotes =
emulation_started && bt && !SConfig::GetInstance().m_bt_passthrough_enabled;
const auto bt = WiiUtils::GetBluetoothEmuDevice();
const bool enable_wiimotes = emulation_started && bt != nullptr;
for (std::size_t i = 0; i < m_wii_remotes.size(); i++)
{