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https://github.com/dolphin-emu/dolphin.git
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WiiUtils: Add helper functions to get emulated/real Bluetooth device
This adds a function to get the emulated or real Bluetooth device for an active emulation instance. This lets us deduplicate all the `ios->GetDeviceByName("/dev/usb/oh1/57e/305")` calls that are currently scattered in the codebase and ensures Bluetooth passthrough is being handled correctly. This also fixes the broken check in WiimoteCommon::UpdateSource. There was a confusion between "emulated Bluetooth" (as opposed to "real Bluetooth" aka Bluetooth passthrough) and "emulated Wiimote".
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@ -24,6 +24,7 @@
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#include "Core/HW/WiimoteReal/WiimoteReal.h"
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#include "Core/IOS/IOS.h"
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#include "Core/IOS/USB/Bluetooth/BTReal.h"
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#include "Core/WiiUtils.h"
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#include "DolphinQt/Config/Mapping/MappingWindow.h"
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#include "DolphinQt/QtUtils/ModalMessageBox.h"
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@ -242,11 +243,9 @@ void WiimoteControllersWidget::OnBluetoothPassthroughResetPressed()
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return;
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}
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auto device = ios->GetDeviceByName("/dev/usb/oh1/57e/305");
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auto device = WiiUtils::GetBluetoothRealDevice();
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if (device != nullptr)
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{
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std::static_pointer_cast<IOS::HLE::BluetoothBaseDevice>(device)->TriggerSyncButtonHeldEvent();
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}
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device->TriggerSyncButtonHeldEvent();
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}
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void WiimoteControllersWidget::OnBluetoothPassthroughSyncPressed()
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@ -260,13 +259,9 @@ void WiimoteControllersWidget::OnBluetoothPassthroughSyncPressed()
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return;
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}
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auto device = ios->GetDeviceByName("/dev/usb/oh1/57e/305");
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auto device = WiiUtils::GetBluetoothRealDevice();
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if (device != nullptr)
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{
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std::static_pointer_cast<IOS::HLE::BluetoothBaseDevice>(device)
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->TriggerSyncButtonPressedEvent();
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}
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device->TriggerSyncButtonPressedEvent();
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}
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void WiimoteControllersWidget::OnWiimoteRefreshPressed()
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