WiiUtils: Add helper functions to get emulated/real Bluetooth device

This adds a function to get the emulated or real Bluetooth device for
an active emulation instance. This lets us deduplicate all the
`ios->GetDeviceByName("/dev/usb/oh1/57e/305")` calls that are currently
scattered in the codebase and ensures Bluetooth passthrough is being
handled correctly.

This also fixes the broken check in WiimoteCommon::UpdateSource.
There was a confusion between "emulated Bluetooth" (as opposed to
"real Bluetooth" aka Bluetooth passthrough) and "emulated Wiimote".
This commit is contained in:
Léo Lam
2021-04-12 12:49:29 +02:00
parent 136f59b434
commit 336518049d
8 changed files with 50 additions and 45 deletions

View File

@ -25,7 +25,9 @@
#include "Core/HotkeyManager.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/USB/Bluetooth/BTBase.h"
#include "Core/IOS/USB/Bluetooth/BTReal.h"
#include "Core/State.h"
#include "Core/WiiUtils.h"
#include "DolphinQt/Settings.h"
@ -231,15 +233,8 @@ void HotkeyScheduler::Run()
emit ToggleReadOnlyMode();
// Wiimote
if (SConfig::GetInstance().m_bt_passthrough_enabled)
{
const auto ios = IOS::HLE::GetIOS();
auto device = ios ? ios->GetDeviceByName("/dev/usb/oh1/57e/305") : nullptr;
if (device != nullptr)
std::static_pointer_cast<IOS::HLE::BluetoothBaseDevice>(device)->UpdateSyncButtonState(
IsHotkey(HK_TRIGGER_SYNC_BUTTON, true));
}
if (auto bt = WiiUtils::GetBluetoothRealDevice())
bt->UpdateSyncButtonState(IsHotkey(HK_TRIGGER_SYNC_BUTTON, true));
if (SConfig::GetInstance().bEnableDebugging)
{