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Qt: Add Vulkan to graphics backend description
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@ -231,12 +231,12 @@ void GeneralWidget::AddDescriptions()
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{
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{
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// We need QObject::tr
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// We need QObject::tr
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#if defined(_WIN32)
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#if defined(_WIN32)
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static const char TR_BACKEND_DESCRIPTION[] =
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static const char TR_BACKEND_DESCRIPTION[] = QT_TR_NOOP(
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QT_TR_NOOP("Selects what graphics API to use internally.\nThe software renderer is extremely "
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"Selects which graphics API to use internally.\n\nThe software renderer is extremely "
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"slow and only useful for debugging, so you'll want to use either Direct3D or "
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"slow and only useful for debugging, so you will want to use either OpenGL, Direct3D, "
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"OpenGL. Different games and different GPUs will behave differently on each "
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"or Vulkan. Different games and different GPUs will behave differently on each "
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"backend, so for the best emulation experience it's recommended to try both and "
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"backend, so for the best emulation experience it is recommended to try each and "
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"choose the one that's less problematic.\n\nIf unsure, select OpenGL.");
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"select the backend that is least problematic.\n\nIf unsure, select OpenGL.");
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#else
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#else
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static const char TR_BACKEND_DESCRIPTION[] =
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static const char TR_BACKEND_DESCRIPTION[] =
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QT_TR_NOOP("Selects what graphics API to use internally.\nThe software renderer is extremely "
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QT_TR_NOOP("Selects what graphics API to use internally.\nThe software renderer is extremely "
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