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D3D12: Remove feature level checks
We don't create a device below feature level 11_0 anyway, so no point checking, we can just assume support.
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@ -30,9 +30,6 @@ static D3D12_GPU_DESCRIPTOR_HANDLE s_bbox_descriptor_handle;
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void BBox::Init()
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{
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if (!g_ActiveConfig.backend_info.bSupportsBBox)
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return;
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CD3DX12_RESOURCE_DESC buffer_desc(CD3DX12_RESOURCE_DESC::Buffer(BBOX_BUFFER_SIZE, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, 0));
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CD3DX12_RESOURCE_DESC staging_buffer_desc(CD3DX12_RESOURCE_DESC::Buffer(BBOX_BUFFER_SIZE, D3D12_RESOURCE_FLAG_NONE, 0));
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@ -73,8 +70,7 @@ void BBox::Init()
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void BBox::Bind()
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{
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if (s_bbox_buffer)
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D3D::current_command_list->SetGraphicsRootDescriptorTable(DESCRIPTOR_TABLE_PS_UAV, s_bbox_descriptor_handle);
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D3D::current_command_list->SetGraphicsRootDescriptorTable(DESCRIPTOR_TABLE_PS_UAV, s_bbox_descriptor_handle);
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}
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void BBox::Invalidate()
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