D3D12: Remove feature level checks

We don't create a device below feature level 11_0 anyway, so no point
checking, we can just assume support.
This commit is contained in:
Stenzek
2016-03-06 18:45:57 +10:00
parent 063761fbd2
commit 3372bfa6ab
4 changed files with 5 additions and 14 deletions

View File

@ -110,19 +110,17 @@ void InitBackendInfo()
g_Config.backend_info.AAModes.push_back(modes[i].Count);
}
bool shader_model_5_supported = (DX12::D3D::GetFeatureLevel(ad) >= D3D_FEATURE_LEVEL_11_0);
// Requires the earlydepthstencil attribute (only available in shader model 5)
g_Config.backend_info.bSupportsEarlyZ = shader_model_5_supported;
g_Config.backend_info.bSupportsEarlyZ = true;
// Requires full UAV functionality (only available in shader model 5)
g_Config.backend_info.bSupportsBBox = shader_model_5_supported;
g_Config.backend_info.bSupportsBBox = true;
// Requires the instance attribute (only available in shader model 5)
g_Config.backend_info.bSupportsGSInstancing = shader_model_5_supported;
g_Config.backend_info.bSupportsGSInstancing = true;
// Sample shading requires shader model 5
g_Config.backend_info.bSupportsSSAA = shader_model_5_supported;
g_Config.backend_info.bSupportsSSAA = true;
}
g_Config.backend_info.Adapters.push_back(UTF16ToUTF8(desc.Description));
ad->Release();