Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5336 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-04-12 01:33:10 +00:00
parent ba853e682c
commit 33a64d5db0
53 changed files with 1003 additions and 1649 deletions

View File

@ -90,6 +90,22 @@ void SConfig::SaveSettings()
ini.Set("Interface", "ShowLogWindow", m_InterfaceLogWindow);
ini.Set("Interface", "ShowConsole", m_InterfaceConsole);
// Hotkeys
ini.Set("Hotkeys", "ToggleFullscreen", m_LocalCoreStartupParameter.iHotkey[HK_FULLSCREEN]);
ini.Set("Hotkeys", "PlayPause", m_LocalCoreStartupParameter.iHotkey[HK_PLAY_PAUSE]);
ini.Set("Hotkeys", "Stop", m_LocalCoreStartupParameter.iHotkey[HK_STOP]);
ini.Set("Hotkeys", "ToggleFullscreenModifier", m_LocalCoreStartupParameter.iHotkeyModifier[HK_FULLSCREEN]);
ini.Set("Hotkeys", "PlayPauseModifier", m_LocalCoreStartupParameter.iHotkeyModifier[HK_PLAY_PAUSE]);
ini.Set("Hotkeys", "StopModifier", m_LocalCoreStartupParameter.iHotkeyModifier[HK_STOP]);
// Display
ini.Set("Display", "Fullscreen", m_LocalCoreStartupParameter.bFullscreen);
ini.Set("Display", "RenderToMain", m_LocalCoreStartupParameter.bRenderToMain);
ini.Set("Display", "RenderWindowXPos", m_LocalCoreStartupParameter.iRenderWindowXPos);
ini.Set("Display", "RenderWindowYPos", m_LocalCoreStartupParameter.iRenderWindowYPos);
ini.Set("Display", "RenderWindowWidth", m_LocalCoreStartupParameter.iRenderWindowWidth);
ini.Set("Display", "RenderWindowHeight", m_LocalCoreStartupParameter.iRenderWindowHeight);
// Game List Control
ini.Set("GameList", "ListDrives", m_ListDrives);
ini.Set("GameList", "ListWad", m_ListWad);
@ -198,6 +214,23 @@ void SConfig::LoadSettings()
ini.Get("Interface", "ShowLogWindow", &m_InterfaceLogWindow, false);
ini.Get("Interface", "ShowConsole", &m_InterfaceConsole, false);
// Hotkeys
ini.Get("Hotkeys", "ToggleFullscreen", &m_LocalCoreStartupParameter.iHotkey[HK_FULLSCREEN], 13); // WXK_RETURN
ini.Get("Hotkeys", "PlayPause", &m_LocalCoreStartupParameter.iHotkey[HK_PLAY_PAUSE], 349); // WXK_F10
ini.Get("Hotkeys", "Stop", &m_LocalCoreStartupParameter.iHotkey[HK_STOP], 27); // WXK_ESCAPE
ini.Get("Hotkeys", "ToggleFullscreenModifier", &m_LocalCoreStartupParameter.iHotkeyModifier[HK_FULLSCREEN], 0x0001); // wxMOD_ALT
ini.Get("Hotkeys", "PlayPauseModifier", &m_LocalCoreStartupParameter.iHotkeyModifier[HK_PLAY_PAUSE], 0x0000); // wxMOD_NONE
ini.Get("Hotkeys", "StopModifier", &m_LocalCoreStartupParameter.iHotkeyModifier[HK_STOP], 0x0000); // wxMOD_NONE
// Display
ini.Get("Display", "Fullscreen", &m_LocalCoreStartupParameter.bFullscreen, false);
ini.Get("Display", "RenderToMain", &m_LocalCoreStartupParameter.bRenderToMain, false);
std::string temp;
ini.Get("Display", "RenderWindowXPos", &m_LocalCoreStartupParameter.iRenderWindowXPos, 0);
ini.Get("Display", "RenderWindowYPos", &m_LocalCoreStartupParameter.iRenderWindowYPos, 0);
ini.Get("Display", "RenderWindowWidth", &m_LocalCoreStartupParameter.iRenderWindowWidth, 640);
ini.Get("Display", "RenderWindowHeight", &m_LocalCoreStartupParameter.iRenderWindowHeight, 480);
// Game List Control
ini.Get("GameList", "ListDrives", &m_ListDrives, false);
ini.Get("GameList", "ListWad", &m_ListWad, true);

View File

@ -71,7 +71,7 @@ volatile u32 DrawnFrame = 0;
u32 DrawnVideo = 0;
// Function forwarding
//void Callback_VideoRequestWindowSize(int _iWidth, int _iHeight, BOOL _bFullscreen);
void Callback_VideoRequestWindowSize(int& x, int& y, int& width, int& height);
void Callback_VideoLog(const TCHAR* _szMessage, int _bDoBreak);
void Callback_VideoCopiedToXFB(bool video_update);
void Callback_DSPLog(const TCHAR* _szMessage, int _v);
@ -80,9 +80,10 @@ void Callback_DSPInterrupt();
void Callback_PADLog(const TCHAR* _szMessage);
void Callback_WiimoteLog(const TCHAR* _szMessage, int _v);
void Callback_WiimoteInput(int _number, u16 _channelID, const void* _pData, u32 _Size);
bool Callback_RendererHasFocus(void);
// For keyboard shortcuts.
void Callback_KeyPress(int key, bool shift, bool control);
void Callback_CoreMessage(int Id);
TPeekMessages Callback_PeekMessages = NULL;
TUpdateFPSDisplay g_pUpdateFPSDisplay = NULL;
@ -322,17 +323,14 @@ THREAD_RETURN EmuThread(void *pArg)
VideoInitialize.pScheduleEvent_Threadsafe = CoreTiming::ScheduleEvent_Threadsafe;
// This is first the m_Panel handle, then it is updated to have the new window handle
VideoInitialize.pWindowHandle = _CoreParameter.hMainWindow;
#if defined(HAVE_X11) && HAVE_X11 && defined(HAVE_GTK2) && HAVE_GTK2
VideoInitialize.pPanel = _CoreParameter.hMainWindow;
#endif
VideoInitialize.pLog = Callback_VideoLog;
VideoInitialize.pSysMessage = Host_SysMessage;
VideoInitialize.pRequestWindowSize = NULL; //Callback_VideoRequestWindowSize;
VideoInitialize.pRequestWindowSize = Callback_VideoRequestWindowSize;
VideoInitialize.pCopiedToXFB = Callback_VideoCopiedToXFB;
VideoInitialize.pPeekMessages = NULL;
VideoInitialize.pUpdateFPSDisplay = NULL;
VideoInitialize.pMemoryBase = Memory::base;
VideoInitialize.pKeyPress = Callback_KeyPress;
VideoInitialize.pCoreMessage = Callback_CoreMessage;
VideoInitialize.bWii = _CoreParameter.bWii;
VideoInitialize.bOnThread = _CoreParameter.bCPUThread;
VideoInitialize.Fifo_CPUBase = &ProcessorInterface::Fifo_CPUBase;
@ -381,11 +379,9 @@ THREAD_RETURN EmuThread(void *pArg)
PADInitialize.hWnd = g_pWindowHandle;
#if defined(HAVE_X11) && HAVE_X11
PADInitialize.pXWindow = g_pXWindow;
#if defined(HAVE_GTK2) && HAVE_GTK2
PADInitialize.pPanel = VideoInitialize.pPanel;
#endif
#endif
PADInitialize.pLog = Callback_PADLog;
PADInitialize.pRendererHasFocus = Callback_RendererHasFocus;
// This is may be needed to avoid a SDL problem
//Plugins.FreeWiimote();
Plugins.GetPad(0)->Initialize(&PADInitialize);
@ -396,14 +392,12 @@ THREAD_RETURN EmuThread(void *pArg)
SWiimoteInitialize WiimoteInitialize;
WiimoteInitialize.hWnd = g_pWindowHandle;
#if defined(HAVE_X11) && HAVE_X11
#if defined(HAVE_GTK2) && HAVE_GTK2
WiimoteInitialize.pPanel = VideoInitialize.pPanel;
#endif
WiimoteInitialize.pXWindow = g_pXWindow;
#endif
WiimoteInitialize.ISOId = Ascii2Hex(_CoreParameter.m_strUniqueID);
WiimoteInitialize.pLog = Callback_WiimoteLog;
WiimoteInitialize.pWiimoteInput = Callback_WiimoteInput;
WiimoteInitialize.pRendererHasFocus = Callback_RendererHasFocus;
// Wait for Wiiuse to find the number of connected Wiimotes
Plugins.GetWiimote(0)->Initialize((void *)&WiimoteInitialize);
}
@ -711,6 +705,12 @@ void Callback_VideoCopiedToXFB(bool video_update)
Frame::FrameUpdate();
}
// Ask the host for the desired window size
void Callback_VideoRequestWindowSize(int& x, int& y, int& width, int& height)
{
Host_RequestWindowSize(x, y, width, height);
}
// Callback_DSPLog
// WARNING - THIS MAY BE EXECUTED FROM DSP THREAD
void Callback_DSPLog(const TCHAR* _szMessage, int _v)
@ -748,46 +748,10 @@ const char *Callback_ISOName()
}
// Called from ANY thread!
// The hotkey function
void Callback_KeyPress(int key, bool shift, bool control)
// Pass the message on to the host
void Callback_CoreMessage(int Id)
{
// F1 - F8: Save states
if (key >= 0x70 && key < 0x78) {
// F-key
int slot_number = key - 0x70 + 1;
if (shift)
State_Save(slot_number);
else
State_Load(slot_number);
}
// 0x78 == VK_F9
if (key == 0x78)
ScreenShot();
// 0x7a == VK_F11
if (key == 0x7a)
State_LoadLastSaved();
// 0x7b == VK_F12
if (key == 0x7b)
{
if(shift)
State_UndoSaveState();
else
State_UndoLoadState();
}
#if defined(HAVE_X11) && HAVE_X11
if (key == 0)
Host_Message(WM_USER_CREATE);
// 0x1b == VK_ESCAPE
if (key == 0x1b)
Host_Message(WM_USER_STOP);
if (key == 0x1c)
Host_Message(WM_USER_PAUSE);
if (key == 0x1d)
Host_Message(TOGGLE_FULLSCREEN);
#endif
Host_Message(Id);
}
// Callback_WiimoteLog
@ -797,4 +761,10 @@ void Callback_WiimoteLog(const TCHAR* _szMessage, int _v)
GENERIC_LOG(LogTypes::WIIMOTE, (LogTypes::LOG_LEVELS)_v, _szMessage);
}
// Check to see if the renderer window has focus
bool Callback_RendererHasFocus(void)
{
return Host_RendererHasFocus();
}
} // Core

View File

@ -50,6 +50,9 @@ SCoreStartupParameter::SCoreStartupParameter()
bWii(false),
bConfirmStop(false), bHideCursor(false),
bAutoHideCursor(false), bUsePanicHandlers(true),
bFullscreen(false), bRenderToMain(false),
iRenderWindowXPos(0), iRenderWindowYPos(0),
iRenderWindowWidth(640), iRenderWindowHeight(480),
iTheme(0),
iPosX(100), iPosY(100), iWidth(800), iHeight(600)
{

View File

@ -24,6 +24,13 @@
#define MAXPADS 1
#define MAXWIIMOTES 1
enum Hotkey {
HK_FULLSCREEN,
HK_PLAY_PAUSE,
HK_STOP,
NUM_HOTKEYS,
};
struct SCoreStartupParameter
{
void * hInstance; // HINSTANCE but we don't want to include <windows.h>
@ -77,6 +84,16 @@ struct SCoreStartupParameter
// Interface settings
bool bConfirmStop, bHideCursor, bAutoHideCursor, bUsePanicHandlers;
// Hotkeys
int iHotkey[NUM_HOTKEYS];
int iHotkeyModifier[NUM_HOTKEYS];
// Display settings
bool bFullscreen, bRenderToMain;
int iRenderWindowXPos, iRenderWindowYPos;
int iRenderWindowWidth, iRenderWindowHeight;
int iTheme;
int iPosX, iPosY, iWidth, iHeight;

View File

@ -45,6 +45,8 @@ void Host_NotifyMapLoaded();
void Host_UpdateBreakPointView();
void Host_ShowJitResults(unsigned int address);
void Host_SetDebugMode(bool enable);
void Host_RequestWindowSize(int& x, int& y, int& width, int& height);
bool Host_RendererHasFocus();
void Host_SetWaitCursor(bool enable);

View File

@ -601,7 +601,7 @@ bool CWII_IPC_HLE_Device_usb_oh1_57e_305::SendEventInquiryComplete()
SHCIEventInquiryComplete* pInquiryComplete = (SHCIEventInquiryComplete*)Event.m_buffer;
pInquiryComplete->EventType = HCI_EVENT_INQUIRY_COMPL;
pInquiryComplete->PayloadLength = sizeof(SHCIEventInquiryComplete) - 2;
pInquiryComplete->Status = 0x00;
pInquiryComplete->EventStatus = 0x00;
AddEventToQueue(Event);
@ -666,7 +666,7 @@ bool CWII_IPC_HLE_Device_usb_oh1_57e_305::SendEventConnectionComplete(const bdad
pConnectionComplete->EventType = HCI_EVENT_CON_COMPL;
pConnectionComplete->PayloadLength = sizeof(SHCIEventConnectionComplete) - 2;
pConnectionComplete->Status = 0x00;
pConnectionComplete->EventStatus = 0x00;
pConnectionComplete->Connection_Handle = pWiiMote->GetConnectionHandle();
pConnectionComplete->bdaddr = _bd;
pConnectionComplete->LinkType = HCI_LINK_ACL;
@ -745,7 +745,7 @@ bool CWII_IPC_HLE_Device_usb_oh1_57e_305::SendEventDisconnect(u16 _connectionHan
SHCIEventDisconnectCompleted* pDisconnect = (SHCIEventDisconnectCompleted*)Event.m_buffer;
pDisconnect->EventType = HCI_EVENT_DISCON_COMPL;
pDisconnect->PayloadLength = sizeof(SHCIEventDisconnectCompleted) - 2;
pDisconnect->Status = 0;
pDisconnect->EventStatus = 0;
pDisconnect->Connection_Handle = _connectionHandle;
pDisconnect->Reason = _Reason;
@ -770,7 +770,7 @@ bool CWII_IPC_HLE_Device_usb_oh1_57e_305::SendEventAuthenticationCompleted(u16 _
SHCIEventAuthenticationCompleted* pEventAuthenticationCompleted = (SHCIEventAuthenticationCompleted*)Event.m_buffer;
pEventAuthenticationCompleted->EventType = HCI_EVENT_AUTH_COMPL;
pEventAuthenticationCompleted->PayloadLength = sizeof(SHCIEventAuthenticationCompleted) - 2;
pEventAuthenticationCompleted->Status = 0;
pEventAuthenticationCompleted->EventStatus = 0;
pEventAuthenticationCompleted->Connection_Handle = _connectionHandle;
// Log
@ -794,7 +794,7 @@ bool CWII_IPC_HLE_Device_usb_oh1_57e_305::SendEventRemoteNameReq(const bdaddr_t&
pRemoteNameReq->EventType = HCI_EVENT_REMOTE_NAME_REQ_COMPL;
pRemoteNameReq->PayloadLength = sizeof(SHCIEventRemoteNameReq) - 2;
pRemoteNameReq->Status = 0x00;
pRemoteNameReq->EventStatus = 0x00;
pRemoteNameReq->bdaddr = _bd;
strcpy((char*)pRemoteNameReq->RemoteName, pWiiMote->GetName());
@ -821,7 +821,7 @@ bool CWII_IPC_HLE_Device_usb_oh1_57e_305::SendEventReadRemoteFeatures(u16 _conne
pReadRemoteFeatures->EventType = HCI_EVENT_READ_REMOTE_FEATURES_COMPL;
pReadRemoteFeatures->PayloadLength = sizeof(SHCIEventReadRemoteFeatures) - 2;
pReadRemoteFeatures->Status = 0x00;
pReadRemoteFeatures->EventStatus = 0x00;
pReadRemoteFeatures->ConnectionHandle = _connectionHandle;
pReadRemoteFeatures->features[0] = pWiiMote->GetFeatures()[0];
pReadRemoteFeatures->features[1] = pWiiMote->GetFeatures()[1];
@ -856,7 +856,7 @@ bool CWII_IPC_HLE_Device_usb_oh1_57e_305::SendEventReadRemoteVerInfo(u16 _connec
SHCIEventReadRemoteVerInfo* pReadRemoteVerInfo = (SHCIEventReadRemoteVerInfo*)Event.m_buffer;
pReadRemoteVerInfo->EventType = HCI_EVENT_READ_REMOTE_VER_INFO_COMPL;
pReadRemoteVerInfo->PayloadLength = sizeof(SHCIEventReadRemoteVerInfo) - 2;
pReadRemoteVerInfo->Status = 0x00;
pReadRemoteVerInfo->EventStatus = 0x00;
pReadRemoteVerInfo->ConnectionHandle = _connectionHandle;
pReadRemoteVerInfo->lmp_version = pWiiMote->GetLMPVersion();
pReadRemoteVerInfo->manufacturer = pWiiMote->GetManufactorID();
@ -914,7 +914,7 @@ bool CWII_IPC_HLE_Device_usb_oh1_57e_305::SendEventCommandStatus(u16 _Opcode)
SHCIEventStatus* pHCIEvent = (SHCIEventStatus*)Event.m_buffer;
pHCIEvent->EventType = HCI_EVENT_COMMAND_STATUS;
pHCIEvent->PayloadLength = sizeof(SHCIEventStatus) - 2;
pHCIEvent->Status = 0x0;
pHCIEvent->EventStatus = 0x0;
pHCIEvent->PacketIndicator = 0x01;
pHCIEvent->Opcode = _Opcode;
@ -947,7 +947,7 @@ bool CWII_IPC_HLE_Device_usb_oh1_57e_305::SendEventRoleChange(bdaddr_t _bd, bool
pRoleChange->EventType = HCI_EVENT_ROLE_CHANGE;
pRoleChange->PayloadLength = sizeof(SHCIEventRoleChange) - 2;
pRoleChange->Status = 0x00;
pRoleChange->EventStatus = 0x00;
pRoleChange->bdaddr = _bd;
pRoleChange->NewRole = _master ? 0x00 : 0x01;
@ -1002,7 +1002,7 @@ bool CWII_IPC_HLE_Device_usb_oh1_57e_305::SendEventModeChange(u16 _connectionHan
SHCIEventModeChange* pModeChange = (SHCIEventModeChange*)Event.m_buffer;
pModeChange->EventType = HCI_EVENT_MODE_CHANGE;
pModeChange->PayloadLength = sizeof(SHCIEventModeChange) - 2;
pModeChange->Status = 0;
pModeChange->EventStatus = 0;
pModeChange->Connection_Handle = _connectionHandle;
pModeChange->CurrentMode = _mode;
pModeChange->Value = _value;
@ -1074,7 +1074,7 @@ bool CWII_IPC_HLE_Device_usb_oh1_57e_305::SendEventReadClockOffsetComplete(u16 _
SHCIEventReadClockOffsetComplete* pReadClockOffsetComplete = (SHCIEventReadClockOffsetComplete*)Event.m_buffer;
pReadClockOffsetComplete->EventType = HCI_EVENT_READ_CLOCK_OFFSET_COMPL;
pReadClockOffsetComplete->PayloadLength = sizeof(SHCIEventReadClockOffsetComplete) - 2;
pReadClockOffsetComplete->Status = 0x00;
pReadClockOffsetComplete->EventStatus = 0x00;
pReadClockOffsetComplete->ConnectionHandle = _connectionHandle;
pReadClockOffsetComplete->ClockOffset = 0x3818;
@ -1099,7 +1099,7 @@ bool CWII_IPC_HLE_Device_usb_oh1_57e_305::SendEventConPacketTypeChange(u16 _conn
SHCIEventConPacketTypeChange* pChangeConPacketType = (SHCIEventConPacketTypeChange*)Event.m_buffer;
pChangeConPacketType->EventType = HCI_EVENT_CON_PKT_TYPE_CHANGED;
pChangeConPacketType->PayloadLength = sizeof(SHCIEventConPacketTypeChange) - 2;
pChangeConPacketType->Status = 0x00;
pChangeConPacketType->EventStatus = 0x00;
pChangeConPacketType->ConnectionHandle = _connectionHandle;
pChangeConPacketType->PacketType = _packetType;

View File

@ -2407,7 +2407,7 @@ struct SHCIEventStatus
{
u8 EventType;
u8 PayloadLength;
u8 Status;
u8 EventStatus;
u8 PacketIndicator;
u16 Opcode;
};
@ -2423,14 +2423,14 @@ struct SHCIEventInquiryComplete
{
u8 EventType;
u8 PayloadLength;
u8 Status;
u8 EventStatus;
};
struct SHCIEventReadClockOffsetComplete
{
u8 EventType;
u8 PayloadLength;
u8 Status;
u8 EventStatus;
u16 ConnectionHandle;
u16 ClockOffset;
};
@ -2439,7 +2439,7 @@ struct SHCIEventConPacketTypeChange
{
u8 EventType;
u8 PayloadLength;
u8 Status;
u8 EventStatus;
u16 ConnectionHandle;
u16 PacketType;
};
@ -2448,7 +2448,7 @@ struct SHCIEventReadRemoteVerInfo
{
u8 EventType;
u8 PayloadLength;
u8 Status;
u8 EventStatus;
u16 ConnectionHandle;
u8 lmp_version;
u16 manufacturer;
@ -2459,7 +2459,7 @@ struct SHCIEventReadRemoteFeatures
{
u8 EventType;
u8 PayloadLength;
u8 Status;
u8 EventStatus;
u16 ConnectionHandle;
u8 features[HCI_FEATURES_SIZE];
};
@ -2468,7 +2468,7 @@ struct SHCIEventRemoteNameReq
{
u8 EventType;
u8 PayloadLength;
u8 Status;
u8 EventStatus;
bdaddr_t bdaddr;
u8 RemoteName[248];
};
@ -2486,7 +2486,7 @@ struct SHCIEventConnectionComplete
{
u8 EventType;
u8 PayloadLength;
u8 Status;
u8 EventStatus;
u16 Connection_Handle;
bdaddr_t bdaddr;
u8 LinkType;
@ -2497,7 +2497,7 @@ struct SHCIEventRoleChange
{
u8 EventType;
u8 PayloadLength;
u8 Status;
u8 EventStatus;
bdaddr_t bdaddr;
u8 NewRole;
};
@ -2515,7 +2515,7 @@ struct SHCIEventAuthenticationCompleted
{
u8 EventType;
u8 PayloadLength;
u8 Status;
u8 EventStatus;
u16 Connection_Handle;
};
@ -2524,7 +2524,7 @@ struct SHCIEventModeChange
{
u8 EventType;
u8 PayloadLength;
u8 Status;
u8 EventStatus;
u16 Connection_Handle;
u8 CurrentMode;
u16 Value;
@ -2535,7 +2535,7 @@ struct SHCIEventDisconnectCompleted
{
u8 EventType;
u8 PayloadLength;
u8 Status;
u8 EventStatus;
u16 Connection_Handle;
u8 Reason;
};

View File

@ -871,6 +871,14 @@
RelativePath=".\src\Globals.h"
>
</File>
<File
RelativePath=".\Src\HotkeyDlg.cpp"
>
</File>
<File
RelativePath=".\Src\HotkeyDlg.h"
>
</File>
<File
RelativePath=".\Src\ISOProperties.cpp"
>

View File

@ -28,6 +28,7 @@
#include "ConfigManager.h"
#include "SysConf.h"
#include "Frame.h"
#include "HotkeyDlg.h"
extern CFrame* main_frame;
@ -51,12 +52,12 @@ EVT_BUTTON(wxID_CLOSE, CConfigMain::CloseClick)
EVT_CHECKBOX(ID_INTERFACE_CONFIRMSTOP, CConfigMain::CoreSettingsChanged)
EVT_CHECKBOX(ID_INTERFACE_USEPANICHANDLERS, CConfigMain::CoreSettingsChanged)
#if wxUSE_TIMER && defined _WIN32
EVT_CHECKBOX(ID_INTERFACE_HIDECURSOR, CConfigMain::CoreSettingsChanged)
EVT_CHECKBOX(ID_INTERFACE_AUTOHIDECURSOR, CConfigMain::CoreSettingsChanged)
#endif
EVT_CHECKBOX(ID_DISPLAY_HIDECURSOR, CConfigMain::CoreSettingsChanged)
EVT_CHECKBOX(ID_DISPLAY_FULLSCREEN, CConfigMain::CoreSettingsChanged)
EVT_CHECKBOX(ID_DISPLAY_RENDERTOMAIN, CConfigMain::CoreSettingsChanged)
EVT_RADIOBOX(ID_INTERFACE_THEME, CConfigMain::CoreSettingsChanged)
EVT_CHOICE(ID_INTERFACE_LANG, CConfigMain::CoreSettingsChanged)
EVT_BUTTON(ID_HOTKEY_CONFIG, CConfigMain::CoreSettingsChanged)
EVT_CHECKBOX(ID_ALWAYS_HLE_BS2, CConfigMain::CoreSettingsChanged)
EVT_RADIOBUTTON(ID_RADIOJIT, CConfigMain::CoreSettingsChanged)
@ -142,6 +143,7 @@ void CConfigMain::UpdateGUI()
LockThreads->Disable();
SkipIdle->Disable();
EnableCheats->Disable();
RenderToMain->Disable();
GCSystemLang->Disable();
@ -223,14 +225,15 @@ void CConfigMain::InitializeGUIValues()
// General - Interface
ConfirmStop->SetValue(SConfig::GetInstance().m_LocalCoreStartupParameter.bConfirmStop);
UsePanicHandlers->SetValue(SConfig::GetInstance().m_LocalCoreStartupParameter.bUsePanicHandlers);
#if wxUSE_TIMER && defined _WIN32
AutoHideCursor->SetValue(SConfig::GetInstance().m_LocalCoreStartupParameter.bAutoHideCursor);
HideCursor->SetValue(SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor);
#endif
Theme->SetSelection(SConfig::GetInstance().m_LocalCoreStartupParameter.iTheme);
// need redesign
InterfaceLang->SetSelection(SConfig::GetInstance().m_InterfaceLanguage);
// General - Display
Fullscreen->SetValue(SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen);
HideCursor->SetValue(SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor);
RenderToMain->SetValue(SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain);
// Gamecube - IPL
GCSystemLang->SetSelection(SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage);
@ -280,19 +283,23 @@ void CConfigMain::InitializeGUITooltips()
UsePanicHandlers->SetToolTip(wxT("Show a message box when a potentially serious error has occured.")
wxT(" Disabling this may avoid annoying and non-fatal messages, but it may also mean that Dolphin")
wxT(" suddenly crashes without any explanation at all."));
#if wxUSE_TIMER && defined _WIN32
AutoHideCursor->SetToolTip(wxT("This will auto hide the cursor in fullscreen mode."));
HideCursor->SetToolTip(wxT("This will always hide the cursor when it's over the rendering window.")
wxT("\nIt can be convenient in a Wii game that already has a cursor."));
#endif
InterfaceLang->SetToolTip(wxT("For the time being this will only change the text shown in")
wxT("\nthe game list of PAL GC games."));
// Themes: Copyright notice
Theme->SetItemToolTip(0, wxT("Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"));
Theme->SetItemToolTip(1, wxT("Created by VistaIcons.com"));
Theme->SetItemToolTip(2, wxT("Created by black_rider and published on ForumW.org > Web Developments"));
Theme->SetItemToolTip(3, wxT("Created by KDE-Look.org"));
// General - Display
Fullscreen->SetToolTip(
wxT("Start the rendering window in fullscreen mode.")
wxT(" Press Alt+Enter to switch between Fullscreen and Windowed mode."));
HideCursor->SetToolTip(wxT("Hide the cursor when it is over the rendering window")
wxT("\n and the rendering window has focus."));
RenderToMain->SetToolTip(wxT("Render to main window."));
// Wii
WiiKeyboard->SetToolTip(wxT("This could cause slow down in Wii Menu and some games."));
}
@ -318,6 +325,7 @@ void CConfigMain::CreateGUIControls()
sbBasic = new wxStaticBoxSizer(wxVERTICAL, GeneralPage, wxT("Basic Settings"));
sbAdvanced = new wxStaticBoxSizer(wxVERTICAL, GeneralPage, wxT("Advanced Settings"));
sbInterface = new wxStaticBoxSizer(wxVERTICAL, GeneralPage, wxT("Interface Settings"));
sbDisplay = new wxStaticBoxSizer(wxVERTICAL, GeneralPage, wxT("Emulator Display Settings"));
// Core Settings - Basic
CPUThread = new wxCheckBox(GeneralPage, ID_CPUTHREAD, wxT("Enable Dual Core (speedup)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
SkipIdle = new wxCheckBox(GeneralPage, ID_IDLESKIP, wxT("Enable Idle Skipping (speedup)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
@ -340,21 +348,23 @@ void CConfigMain::CreateGUIControls()
ConfirmStop = new wxCheckBox(GeneralPage, ID_INTERFACE_CONFIRMSTOP, wxT("Confirm On Stop"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
UsePanicHandlers = new wxCheckBox(GeneralPage, ID_INTERFACE_USEPANICHANDLERS, wxT("Use Panic Handlers"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
#if wxUSE_TIMER && defined _WIN32
// Hide Cursor
wxStaticText *HideCursorText = new wxStaticText(GeneralPage, ID_INTERFACE_HIDECURSOR_TEXT, wxT("Hide Cursor:"), wxDefaultPosition, wxDefaultSize);
AutoHideCursor = new wxCheckBox(GeneralPage, ID_INTERFACE_AUTOHIDECURSOR, wxT("Auto"));
HideCursor = new wxCheckBox(GeneralPage, ID_INTERFACE_HIDECURSOR, wxT("Always"));
#endif
// Interface Language
// At the moment this only changes the language displayed in m_gamelistctrl
// If someone wants to control the whole GUI's language, it should be set here too
wxStaticText *InterfaceLangText = new wxStaticText(GeneralPage, ID_INTERFACE_LANG_TEXT, wxT("Game List Language:"), wxDefaultPosition, wxDefaultSize);
InterfaceLang = new wxChoice(GeneralPage, ID_INTERFACE_LANG, wxDefaultPosition, wxDefaultSize, arrayStringFor_InterfaceLang, 0, wxDefaultValidator);
// Hotkey configuration
HotkeyConfig = new wxButton(GeneralPage, ID_HOTKEY_CONFIG, wxT("Hotkeys"), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT, wxDefaultValidator);
// Themes - this should really be a wxChoice...
Theme = new wxRadioBox(GeneralPage, ID_INTERFACE_THEME, wxT("Theme"),wxDefaultPosition, wxDefaultSize, arrayStringFor_Themes, 1, wxRA_SPECIFY_ROWS);
// General display settings
Fullscreen = new wxCheckBox(GeneralPage, ID_DISPLAY_FULLSCREEN, wxT("Start Renderer in Fullscreen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
HideCursor = new wxCheckBox(GeneralPage, ID_DISPLAY_HIDECURSOR, wxT("Hide Mouse Cursor"));
RenderToMain = new wxCheckBox(GeneralPage, ID_DISPLAY_RENDERTOMAIN, wxT("Render to Main Window"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
// Populate the settings
sCore = new wxBoxSizer(wxHORIZONTAL);
sbBasic->Add(CPUThread, 0, wxALL, 5);
@ -378,23 +388,23 @@ void CConfigMain::CreateGUIControls()
sbInterface->Add(ConfirmStop, 0, wxALL, 5);
sbInterface->Add(UsePanicHandlers, 0, wxALL, 5);
#if wxUSE_TIMER && defined _WIN32
wxBoxSizer *sHideCursor = new wxBoxSizer(wxHORIZONTAL);
sHideCursor->Add(HideCursorText);
sHideCursor->Add(AutoHideCursor, 0, wxLEFT, 5);
sHideCursor->Add(HideCursor, 0, wxLEFT, 5);
sbInterface->Add(sHideCursor, 0, wxALL, 5);
#endif
sbInterface->Add(Theme, 0, wxEXPAND | wxALL, 5);
wxBoxSizer *sInterfaceLanguage = new wxBoxSizer(wxHORIZONTAL);
sInterfaceLanguage->Add(InterfaceLangText, 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
sInterfaceLanguage->Add(InterfaceLang, 0, wxEXPAND | wxALL, 5);
sbInterface->Add(sInterfaceLanguage, 0, wxEXPAND | wxALL, 5);
wxBoxSizer *sInterface = new wxBoxSizer(wxHORIZONTAL);
sInterface->Add(InterfaceLangText, 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
sInterface->Add(InterfaceLang, 0, wxEXPAND | wxALL, 5);
sInterface->AddStretchSpacer();
sInterface->Add(HotkeyConfig, 0, wxALIGN_RIGHT | wxALL, 5);
sbInterface->Add(sInterface, 0, wxEXPAND | wxALL, 5);
sbDisplay->Add(Fullscreen, 0, wxEXPAND | wxALL, 5);
sbDisplay->Add(HideCursor, 0, wxALL, 5);
sbDisplay->Add(RenderToMain, 0, wxEXPAND | wxALL, 5);
// Populate the entire page
sGeneralPage = new wxBoxSizer(wxVERTICAL);
sGeneralPage->Add(sCore, 0, wxEXPAND | wxALL, 5);
sGeneralPage->Add(sbInterface, 0, wxEXPAND | wxALL, 5);
sGeneralPage->Add(sbDisplay, 0, wxEXPAND | wxALL, 5);
GeneralPage->SetSizer(sGeneralPage);
sGeneralPage->Layout();
@ -699,18 +709,6 @@ void CConfigMain::CoreSettingsChanged(wxCommandEvent& event)
SConfig::GetInstance().m_LocalCoreStartupParameter.bUsePanicHandlers = UsePanicHandlers->IsChecked();
SetEnableAlert(UsePanicHandlers->IsChecked());
break;
#if wxUSE_TIMER && defined _WIN32
case ID_INTERFACE_AUTOHIDECURSOR:
if (AutoHideCursor->IsChecked()) HideCursor->SetValue(!AutoHideCursor->IsChecked()); // Update the other one
SConfig::GetInstance().m_LocalCoreStartupParameter.bAutoHideCursor = AutoHideCursor->IsChecked();
SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor = HideCursor->IsChecked();
break;
case ID_INTERFACE_HIDECURSOR:
if (HideCursor->IsChecked()) AutoHideCursor->SetValue(!HideCursor->IsChecked()); // Update the other one
SConfig::GetInstance().m_LocalCoreStartupParameter.bAutoHideCursor = AutoHideCursor->IsChecked();
SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor = HideCursor->IsChecked();
break;
#endif
case ID_INTERFACE_THEME:
SConfig::GetInstance().m_LocalCoreStartupParameter.iTheme = Theme->GetSelection();
main_frame->InitBitmaps();
@ -719,6 +717,15 @@ void CConfigMain::CoreSettingsChanged(wxCommandEvent& event)
SConfig::GetInstance().m_InterfaceLanguage = (INTERFACE_LANGUAGE)InterfaceLang->GetSelection();
bRefreshList = true;
break;
case ID_HOTKEY_CONFIG:
{
HotkeyConfigDialog *m_HotkeyDialog = new HotkeyConfigDialog(this);
m_HotkeyDialog->ShowModal();
m_HotkeyDialog->Destroy();
// Update the GUI in case menu accelerators were changed
main_frame->UpdateGUI();
}
break;
case ID_FRAMELIMIT:
SConfig::GetInstance().m_Framelimit = (u32)Framelimit->GetSelection();
break;
@ -752,6 +759,15 @@ void CConfigMain::CoreSettingsChanged(wxCommandEvent& event)
case ID_ENABLECHEATS:
SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats = EnableCheats->IsChecked();
break;
case ID_DISPLAY_FULLSCREEN: // Display
SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen = Fullscreen->IsChecked();
break;
case ID_DISPLAY_HIDECURSOR:
SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor = HideCursor->IsChecked();
break;
case ID_DISPLAY_RENDERTOMAIN:
SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain = RenderToMain->IsChecked();
break;
}
}

View File

@ -49,15 +49,16 @@ private:
wxBoxSizer* sGeneralPage; // General Settings
wxCheckBox* ConfirmStop, *UsePanicHandlers;
#if wxUSE_TIMER && defined _WIN32
wxCheckBox* HideCursor, *AutoHideCursor;
#endif
wxCheckBox* HideCursor;
wxChoice* InterfaceLang;
wxChoice* Framelimit;
wxRadioBox* Theme;
wxCheckBox* Fullscreen;
wxCheckBox* RenderToMain;
wxButton* HotkeyConfig;
wxBoxSizer* sCore;
wxStaticBoxSizer* sbBasic, *sbAdvanced, *sbInterface;
wxStaticBoxSizer* sbBasic, *sbAdvanced, *sbInterface, *sbDisplay;
wxCheckBox* AlwaysHLE_BS2;
wxRadioButton* m_RadioInt;
wxRadioButton* m_RadioJIT;
@ -171,9 +172,10 @@ private:
ID_INTERFACE_CONFIRMSTOP, // Interface settings
ID_INTERFACE_USEPANICHANDLERS,
#if wxUSE_TIMER && defined _WIN32
ID_INTERFACE_HIDECURSOR_TEXT, ID_INTERFACE_HIDECURSOR, ID_INTERFACE_AUTOHIDECURSOR,
#endif
ID_DISPLAY_FULLSCREEN,
ID_DISPLAY_HIDECURSOR,
ID_DISPLAY_RENDERTOMAIN,
ID_HOTKEY_CONFIG,
ID_INTERFACE_LANG_TEXT, ID_INTERFACE_LANG,
ID_INTERFACE_THEME,
ID_FRAMELIMIT_TEXT, ID_FRAMELIMIT,

View File

@ -111,22 +111,6 @@ HWND MSWGetParent_(HWND Parent)
extern CFrame* main_frame;
class CPanel : public wxPanel
{
public:
CPanel(
wxWindow* parent,
wxWindowID id = wxID_ANY
);
private:
DECLARE_EVENT_TABLE();
#ifdef _WIN32
// Receive WndProc messages
WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
#endif
};
BEGIN_EVENT_TABLE(CPanel, wxPanel)
END_EVENT_TABLE()
@ -158,12 +142,15 @@ CPanel::CPanel(
break;
case WM_USER_CREATE:
// We don't have a local setting for bRenderToMain but we can detect it this way instead
//PanicAlert("main call %i %i %i %i", lParam, (HWND)Core::GetWindowHandle(), MSWGetParent_((HWND)Core::GetWindowHandle()), (HWND)this->GetHWND());
if (lParam == NULL)
main_frame->bRenderToMain = false;
main_frame->DoFullscreen(SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen);
break;
case WM_USER_SETCURSOR:
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
main_frame->RendererHasFocus() && Core::GetState() == Core::CORE_RUN)
MSWSetCursor(!SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor);
else
main_frame->bRenderToMain = true;
MSWSetCursor(true);
break;
case WIIMOTE_DISCONNECT:
@ -341,9 +328,6 @@ CFrame::CFrame(wxFrame* parent,
, UseDebugger(_UseDebugger), m_bEdit(false), m_bTabSplit(false), m_bNoDocking(false)
, m_bControlsCreated(false), m_StopDlg(NULL)
#if wxUSE_TIMER
#ifdef _WIN32
, m_fLastClickTime(0), m_iLastMotionTime(0), LastMouseX(0), LastMouseY(0)
#endif
, m_timer(this)
#endif
@ -473,10 +457,6 @@ CFrame::CFrame(wxFrame* parent,
// -------------------------
// Connect event handlers
wxTheApp->Connect(wxID_ANY, wxEVT_SIZE, // Keyboard
wxSizeEventHandler(CFrame::OnResizeAll),
(wxObject*)0, this);
wxTheApp->Connect(wxID_ANY, wxEVT_KEY_DOWN, // Keyboard
wxKeyEventHandler(CFrame::OnKeyDown),
(wxObject*)0, this);
@ -491,11 +471,6 @@ CFrame::CFrame(wxFrame* parent,
wxTheApp->Connect(wxID_ANY, wxEVT_LEFT_DCLICK,
wxMouseEventHandler(CFrame::OnDoubleClick),
(wxObject*)0, this);
#ifdef _WIN32
wxTheApp->Connect(wxID_ANY, wxEVT_MOTION,
wxMouseEventHandler(CFrame::OnMotion),
(wxObject*)0, this);
#endif
// ----------
// Update controls
@ -530,13 +505,23 @@ CFrame::~CFrame()
delete m_Mgr;
}
bool CFrame::RendererIsFullscreen()
{
if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
{
return m_RenderFrame->IsFullScreen();
}
return false;
}
void CFrame::OnQuit(wxCommandEvent& WXUNUSED (event))
{
Close(true);
}
#if defined HAVE_X11 && HAVE_X11
void CFrame::X11_SendClientEvent(const char *message)
void CFrame::X11_SendClientEvent(const char *message,
int data1, int data2, int data3, int data4)
{
XEvent event;
Display *dpy = (Display *)Core::GetWindowHandle();
@ -546,6 +531,10 @@ void CFrame::X11_SendClientEvent(const char *message)
event.xclient.type = ClientMessage;
event.xclient.format = 32;
event.xclient.data.l[0] = XInternAtom(dpy, message, False);
event.xclient.data.l[1] = data1;
event.xclient.data.l[2] = data2;
event.xclient.data.l[3] = data3;
event.xclient.data.l[4] = data4;
// Send the event
if (!XSendEvent(dpy, win, False, False, &event))
@ -560,7 +549,7 @@ void X11_SendKeyEvent(int key)
// Init X event structure for key press event
event.xkey.type = KeyPress;
// WARNING: This works for '3' to '7'. If in the future other keys are needed
// WARNING: This works for ASCII keys. If in the future other keys are needed
// convert with InputCommon::wxCharCodeWXToX from X11InputBase.cpp.
event.xkey.keycode = XKeysymToKeycode(dpy, key);
@ -574,15 +563,25 @@ void X11_SendKeyEvent(int key)
// Events
void CFrame::OnActive(wxActivateEvent& event)
{
#if defined(HAVE_X11) && HAVE_X11 && defined(HAVE_GTK2) && HAVE_GTK2 && defined(wxGTK)
if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
{
if (event.GetActive())
X11_SendClientEvent("FOCUSIN");
else
X11_SendClientEvent("FOCUSOUT");
}
if (event.GetActive() && event.GetEventObject() == m_RenderFrame)
{
#ifdef _WIN32
::SetFocus((HWND)m_RenderParent->GetHandle());
#else
m_RenderParent->SetFocus();
#endif
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
Core::GetState() == Core::CORE_RUN)
m_RenderParent->SetCursor(wxCURSOR_BLANK);
}
else
{
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
m_RenderParent->SetCursor(wxCURSOR_ARROW);
}
}
event.Skip();
}
@ -601,7 +600,7 @@ void CFrame::OnClose(wxCloseEvent& event)
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
Core::Stop();
DoStop();
UpdateGUI();
}
}
@ -635,26 +634,23 @@ void CFrame::OnMove(wxMoveEvent& event)
{
event.Skip();
SConfig::GetInstance().m_LocalCoreStartupParameter.iPosX = GetPosition().x;
SConfig::GetInstance().m_LocalCoreStartupParameter.iPosY = GetPosition().y;
if (!IsMaximized() &&
!(SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && RendererIsFullscreen()))
{
SConfig::GetInstance().m_LocalCoreStartupParameter.iPosX = GetPosition().x;
SConfig::GetInstance().m_LocalCoreStartupParameter.iPosY = GetPosition().y;
}
}
void CFrame::OnResize(wxSizeEvent& event)
{
event.Skip();
SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth = GetSize().GetWidth();
SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight = GetSize().GetHeight();
}
void CFrame::OnResizeAll(wxSizeEvent& event)
{
event.Skip();
#if defined(HAVE_X11) && HAVE_X11 && defined(HAVE_GTK2) && HAVE_GTK2 && defined(wxGTK)
if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
X11_SendClientEvent("RESIZE");
#endif
//wxWindow * Win = (wxWindow*)event.GetEventObject();
//NOTICE_LOG(CONSOLE, "OnResizeAll: %i", (HWND)Win->GetHWND());
if (!IsMaximized() &&
!(SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && RendererIsFullscreen()))
{
SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth = GetSize().GetWidth();
SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight = GetSize().GetHeight();
}
}
// Host messages
@ -681,17 +677,14 @@ WXLRESULT CFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
}
#endif
#if wxUSE_TIMER
void CFrame::OnTimer(wxTimerEvent& WXUNUSED(event))
{
#ifdef _WIN32
Update();
#else
// Process events in linux. Primarily to update the statusbar text.
// This should be unnecessary if we ever get WXGL and render to main working
// Process events. Primarily to update the statusbar text.
if (wxGetApp().Pending())
wxGetApp().ProcessPendingEvents();
#endif
}
#endif
void CFrame::OnHostMessage(wxCommandEvent& event)
{
@ -707,19 +700,16 @@ void CFrame::OnHostMessage(wxCommandEvent& event)
m_pStatusBar->SetStatusText(event.GetString(), event.GetInt());
}
break;
#if defined(HAVE_X11) && HAVE_X11
case WM_USER_CREATE:
bRenderToMain = true;
break;
case TOGGLE_FULLSCREEN:
DoFullscreen(!IsFullScreen());
DoFullscreen(SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
m_RenderParent->SetCursor(wxCURSOR_BLANK);
break;
#if defined(HAVE_X11) && HAVE_X11
case WM_USER_STOP:
DoStop();
break;
case WM_USER_PAUSE:
DoPause();
break;
#endif
}
}
@ -755,6 +745,24 @@ void CFrame::OnCustomHostMessage(int Id)
}
}
void CFrame::OnSizeRequest(int& x, int& y, int& width, int& height)
{
m_RenderParent->GetSize(&width, &height);
m_RenderParent->GetPosition(&x, &y);
}
bool CFrame::RendererHasFocus()
{
#ifdef _WIN32
// Why doesn't the "else" method below work in windows when called from
// Host_RendererHasFocus()?
bRendererHasFocus = (m_RenderParent == wxWindow::FindFocus());
return bRendererHasFocus;
#else
return m_RenderParent == wxWindow::FindFocus();
#endif
}
void CFrame::OnGameListCtrl_ItemActivated(wxListEvent& WXUNUSED (event))
{
// Show all platforms and regions if...
@ -803,38 +811,68 @@ void CFrame::OnGameListCtrl_ItemActivated(wxListEvent& WXUNUSED (event))
StartGame(std::string(""));
}
bool IsHotkey(wxKeyEvent &event, int Id)
{
return (event.GetKeyCode() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkey[Id] &&
event.GetModifiers() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkeyModifier[Id]);
}
void CFrame::OnKeyDown(wxKeyEvent& event)
{
if(Core::GetState() != Core::CORE_UNINITIALIZED)
{
// Toggle fullscreen
if (event.GetKeyCode() == WXK_RETURN && event.GetModifiers() == wxMOD_ALT)
{
DoFullscreen(!IsFullScreen());
if (IsHotkey(event, HK_FULLSCREEN))
DoFullscreen(!RendererIsFullscreen());
// Pause and Unpause
else if (IsHotkey(event, HK_PLAY_PAUSE))
DoPause();
// Stop
else if (IsHotkey(event, HK_STOP))
DoStop();
// We do that to avoid the event to be double processed (which would cause the window to be stuck in fullscreen)
event.StopPropagation();
}
else if(event.GetKeyCode() == WXK_ESCAPE)
{
main_frame->DoPause();
}
// event.Skip() allows the event to propagate to the gamelist for example
else if (! (Core::GetState() == Core::CORE_RUN && bRenderToMain && event.GetEventObject() == this))
event.Skip();
if (event.GetKeyCode() >= '3' && event.GetKeyCode() <= '7') // Send this to the video plugin
// Send the OSD hotkeys to the video plugin
if (event.GetKeyCode() >= '3' && event.GetKeyCode() <= '7' && event.GetModifiers() == wxMOD_NONE)
{
#ifdef _WIN32
PostMessage((HWND)Core::GetWindowHandle(), WM_USER, WM_USER_KEYDOWN, event.GetKeyCode());
#elif defined(HAVE_X11) && HAVE_X11 && defined(HAVE_GTK2) && HAVE_GTK2 && defined(wxGTK)
#elif defined(HAVE_X11) && HAVE_X11
X11_SendKeyEvent(event.GetKeyCode());
#endif
}
#ifdef _WIN32
// Send the freelook hotkeys to the video plugin
if ((event.GetKeyCode() == '0', '9', 'W', 'S', 'A', 'D', 'R')
&& event.GetModifiers() == wxMOD_SHIFT)
PostMessage((HWND)Core::GetWindowHandle(), WM_USER, WM_USER_KEYDOWN, event.GetKeyCode());
#endif
// state save and state load hotkeys
if (event.GetKeyCode() >= WXK_F1 && event.GetKeyCode() <= WXK_F8)
{
int slot_number = event.GetKeyCode() - WXK_F1 + 1;
if (event.GetModifiers() == wxMOD_NONE)
State_Load(slot_number);
else if (event.GetModifiers() == wxMOD_SHIFT)
State_Save(slot_number);
}
if (event.GetKeyCode() == WXK_F11 && event.GetModifiers() == wxMOD_NONE)
State_LoadLastSaved();
if (event.GetKeyCode() == WXK_F12)
{
if (event.GetModifiers() == wxMOD_NONE)
State_UndoSaveState();
else if (event.GetModifiers() == wxMOD_SHIFT)
State_UndoLoadState();
}
// screenshot hotkeys
if (event.GetKeyCode() == WXK_F9 && event.GetModifiers() == wxMOD_NONE)
Core::ScreenShot();
// Send the keyboard status to the Input plugin
CPluginManager::GetInstance().GetPad(0)->PAD_Input(event.GetKeyCode(), 1); // 1 = Down
}
else
event.Skip();
}
void CFrame::OnKeyUp(wxKeyEvent& event)
@ -857,84 +895,12 @@ void CFrame::OnDoubleClick(wxMouseEvent& event)
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii) return;
// Only detect double clicks in the rendering window, and only use this when a game is running
if (! (Core::GetState() == Core::CORE_RUN && bRenderToMain && event.GetEventObject() == m_Panel)) return;
if (! (Core::GetState() == Core::CORE_RUN && event.GetEventObject() == m_RenderParent)) return;
DoFullscreen(!IsFullScreen());
DoFullscreen(!RendererIsFullscreen());
}
// Check for mouse motion. Here we process the bHideCursor setting.
#if wxUSE_TIMER && defined _WIN32
void CFrame::OnMotion(wxMouseEvent& event)
{
event.Skip();
// The following is only interesting when a game is running
if(Core::GetState() == Core::CORE_UNINITIALIZED) return;
/* For some reason WM_MOUSEMOVE events are sent from the plugin even when there is no movement
so we have to check that the cursor position has actually changed */
if(bRenderToMain) //
{
bool PositionIdentical = false;
if (event.GetX() == LastMouseX && event.GetY() == LastMouseY) PositionIdentical = true;
LastMouseX = event.GetX(); LastMouseY = event.GetY();
if(PositionIdentical) return;
}
// Now we know that we have an actual mouse movement event
// Update motion for the auto hide option and return
if(IsFullScreen() && SConfig::GetInstance().m_LocalCoreStartupParameter.bAutoHideCursor)
{
m_iLastMotionTime = Common::Timer::GetDoubleTime();
MSWSetCursor(true);
return;
}
if(SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor && event.GetId() == IDM_MPANEL)
{
if(bRenderToMain) MSWSetCursor(false);
/* We only need to use this if we are rendering to a separate window. It does work
for rendering to the main window to, but in that case our MSWSetCursor() works to
so we can use that instead. If we one day determine that the separate window
rendering is superfluous we could do without this */
else PostMessage((HWND)Core::GetWindowHandle(), WM_USER, 10, 0);
}
// For some reason we need this to, otherwise the cursor can get stuck with the resizing arrows
else
{
if(bRenderToMain) MSWSetCursor(true);
else PostMessage((HWND)Core::GetWindowHandle(), WM_USER, 10, 1);
}
}
#endif
// Check for mouse status a couple of times per second for the auto hide option
#if wxUSE_TIMER && defined _WIN32
void CFrame::Update()
{
// Check if auto hide is on, or if we are already hiding the cursor all the time
if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bAutoHideCursor
|| SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor) return;
if(IsFullScreen())
{
int HideDelay = 1; // Wait 1 second to hide the cursor, just like Windows Media Player
double TmpSeconds = Common::Timer::GetDoubleTime(); // Get timestamp
double CompareTime = TmpSeconds - HideDelay; // Compare it
if(m_iLastMotionTime < CompareTime) // Update cursor
MSWSetCursor(false);
}
}
#endif
// --------
// Functions
@ -986,10 +952,14 @@ void CFrame::DoFullscreen(bool bF)
// the main window to become unresponsive, so we have to avoid that.
if ((Core::GetState() == Core::CORE_RUN) || (Core::GetState() == Core::CORE_PAUSE))
{
if (bRenderToMain)
#if defined(HAVE_X11) && HAVE_X11
X11_SendClientEvent("TOGGLE_DISPLAYMODE", bF);
#elif defined(_WIN32)
PostMessage((HWND)Core::GetWindowHandle(), WM_USER, TOGGLE_DISPLAYMODE, bF);
#endif
m_RenderFrame->ShowFullScreen(bF);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
{
ShowFullScreen(bF);
if (bF)
{
// Save the current mode before going to fullscreen
@ -1001,25 +971,9 @@ void CFrame::DoFullscreen(bool bF)
// Restore saved perspective
m_Mgr->LoadPerspective(AuiCurrent, true);
}
#ifdef _WIN32
// Show the cursor again, in case it was hidden
if (IsFullScreen())
{
MSWSetCursor(true);
}
#endif
}
#ifdef _WIN32
else // Post the message to the separate rendering window which will then handle it.
{
BringWindowToTop((HWND)Core::GetWindowHandle());
PostMessage((HWND)Core::GetWindowHandle(), WM_USER, TOGGLE_FULLSCREEN, 0);
}
#elif defined HAVE_X11 && HAVE_X11
else // Send the event to the separate rendering window which will then handle it.
X11_SendClientEvent("TOGGLE_FULLSCREEN");
#endif
else
m_RenderFrame->Raise();
}
}

View File

@ -35,6 +35,10 @@
#include "CDUtils.h"
#include "CodeWindow.h"
#include "LogWindow.h"
#if defined(HAVE_X11) && HAVE_X11
#include <gtk/gtk.h>
#include <gdk/gdkx.h>
#endif
// A shortcut to access the bitmaps
#define wxGetBitmapFromMemory(name) _wxGetBitmapFromMemory(name, sizeof(name))
@ -48,6 +52,24 @@ inline wxBitmap _wxGetBitmapFromMemory(const unsigned char* data, int length)
class CGameListCtrl;
class CLogWindow;
// The CPanel class to receive MSWWindowProc messages from the video plugin.
class CPanel : public wxPanel
{
public:
CPanel(
wxWindow* parent,
wxWindowID id = wxID_ANY
);
private:
DECLARE_EVENT_TABLE();
#ifdef _WIN32
// Receive WndProc messages
WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
#endif
};
class CFrame : public wxFrame
{
public:
@ -63,11 +85,11 @@ class CFrame : public wxFrame
void* GetRenderHandle()
{
#ifdef _WIN32
return(m_Panel->GetHandle());
return (void *)m_RenderParent->GetHandle();
#elif defined(HAVE_X11) && HAVE_X11
return m_Panel;
return (void *)GDK_WINDOW_XID(GTK_WIDGET(m_RenderParent->GetHandle())->window);
#else
return this;
return m_RenderParent;
#endif
}
@ -81,6 +103,9 @@ class CFrame : public wxFrame
void DoPause();
void DoStop();
bool bRenderToMain;
#ifdef _WIN32
bool bRendererHasFocus;
#endif
bool bNoWiimoteMsg;
void UpdateGUI();
void ToggleLogWindow(bool, int i = -1);
@ -91,7 +116,12 @@ class CFrame : public wxFrame
void StatusBarMessage(const char * Text, ...);
void ClearStatusBar();
void OnCustomHostMessage(int Id);
void OnSizeRequest(int& x, int& y, int& width, int& height);
void StartGame(const std::string& filename);
void OnRenderParentClose(wxCloseEvent& event);
void OnRenderParentMove(wxMoveEvent& event);
bool RendererHasFocus();
void DoFullscreen(bool _F);
// AUI
wxAuiManager *m_Mgr;
@ -118,6 +148,7 @@ class CFrame : public wxFrame
int PixelsToPercentage(int,int);
void ListChildren();
void ListTopWindows();
const wxChar * GetMenuLabel(int Id);
// Perspectives
void AddRemoveBlankPage();
@ -178,6 +209,8 @@ class CFrame : public wxFrame
wxBoxSizer* sizerFrame;
CGameListCtrl* m_GameListCtrl;
wxPanel* m_Panel;
wxFrame* m_RenderFrame;
wxPanel* m_RenderParent;
wxToolBarToolBase* m_ToolPlay;
CLogWindow* m_LogWindow;
bool UseDebugger;
@ -277,7 +310,6 @@ class CFrame : public wxFrame
void OnManagerResize(wxAuiManagerEvent& event);
void OnMove(wxMoveEvent& event);
void OnResize(wxSizeEvent& event);
void OnResizeAll(wxSizeEvent& event);
void OnToggleToolbar(wxCommandEvent& event);
void DoToggleToolbar(bool);
void OnToggleStatusbar(wxCommandEvent& event);
@ -286,7 +318,6 @@ class CFrame : public wxFrame
void OnKeyDown(wxKeyEvent& event);
void OnKeyUp(wxKeyEvent& event);
void OnDoubleClick(wxMouseEvent& event);
void OnMotion(wxMouseEvent& event);
void OnHostMessage(wxCommandEvent& event);
@ -302,9 +333,11 @@ class CFrame : public wxFrame
void GameListChanged(wxCommandEvent& event);
void OnGameListCtrl_ItemActivated(wxListEvent& event);
void DoFullscreen(bool _F);
void OnRenderParentResize(wxSizeEvent& event);
bool RendererIsFullscreen();
#if defined HAVE_X11 && HAVE_X11
void X11_SendClientEvent(const char *message);
void X11_SendClientEvent(const char *message,
int data1 = 0, int data2 = 0, int data3 = 0, int data4 = 0);
#endif
// MenuBar
@ -318,15 +351,8 @@ class CFrame : public wxFrame
void BootGame(const std::string& filename);
// Double click and mouse move options
#if wxUSE_TIMER
#ifdef _WIN32
double m_fLastClickTime, m_iLastMotionTime;
int LastMouseX, LastMouseY;
void Update();
#endif
// Used in linux to process command events
// Used to process command events
void OnTimer(wxTimerEvent& WXUNUSED(event));
wxTimer m_timer;
#endif

View File

@ -60,6 +60,7 @@ Core::GetWindowHandle().
#include "State.h"
#include "VolumeHandler.h"
#include "NANDContentLoader.h"
#include "WXInputBase.h"
#include <wx/datetime.h> // wxWidgets
@ -122,10 +123,12 @@ void CFrame::CreateMenu()
// Emulation menu
wxMenu* emulationMenu = new wxMenu;
emulationMenu->Append(IDM_PLAY, _T("&Play\tF10"));
emulationMenu->Append(IDM_STOP, _T("&Stop"));
emulationMenu->Append(IDM_PLAY, GetMenuLabel(HK_PLAY_PAUSE));
emulationMenu->Append(IDM_STOP, GetMenuLabel(HK_STOP));
emulationMenu->Append(IDM_RESET, _T("&Reset"));
emulationMenu->AppendSeparator();
emulationMenu->Append(IDM_TOGGLE_FULLSCREEN, GetMenuLabel(HK_FULLSCREEN));
emulationMenu->AppendSeparator();
emulationMenu->Append(IDM_RECORD, _T("Start Re&cording..."));
emulationMenu->Append(IDM_PLAYRECORD, _T("P&lay Recording..."));
emulationMenu->AppendSeparator();
@ -169,8 +172,6 @@ void CFrame::CreateMenu()
pOptionsMenu->Append(IDM_CONFIG_DSP_PLUGIN, _T("&DSP Settings"));
pOptionsMenu->Append(IDM_CONFIG_PAD_PLUGIN, _T("&Gamecube Pad Settings"));
pOptionsMenu->Append(IDM_CONFIG_WIIMOTE_PLUGIN, _T("&Wiimote Settings"));
pOptionsMenu->AppendSeparator();
pOptionsMenu->Append(IDM_TOGGLE_FULLSCREEN, _T("&Fullscreen\tAlt+Enter"));
if (g_pCodeWindow)
{
pOptionsMenu->AppendSeparator();
@ -269,7 +270,31 @@ void CFrame::CreateMenu()
SetMenuBar(m_MenuBar);
}
const wxChar * CFrame::GetMenuLabel(int Id)
{
wxString Label;
switch (Id)
{
case HK_FULLSCREEN:
Label = _T("&Fullscreen\t");
break;
case HK_PLAY_PAUSE:
if (Core::GetState() == Core::CORE_UNINITIALIZED)
Label = _T("&Play\t");
else
Label = _T("&Play\t");
break;
case HK_STOP:
Label = _T("&Stop\t");
}
wxString Modifier = InputCommon::WXKeymodToString
(SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkeyModifier[Id]);
wxString Hotkey = InputCommon::WXKeyToString
(SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkey[Id]);
return Label + Modifier + (Modifier.Len() ? _T("+") : _T("")) + Hotkey;
}
// Create toolbar items
@ -500,6 +525,8 @@ void CFrame::BootGame(const std::string& filename)
}
else
{
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
m_RenderFrame->Destroy();
m_GameListCtrl->BrowseForDirectory();
game_loading = false;
m_GameListCtrl->Enable();
@ -509,6 +536,8 @@ void CFrame::BootGame(const std::string& filename)
}
if (!success)
{
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
m_RenderFrame->Destroy();
game_loading = false;
m_GameListCtrl->Enable();
m_GameListCtrl->Show();
@ -641,6 +670,43 @@ void CFrame::OnPlay(wxCommandEvent& WXUNUSED (event))
StartGame(std::string(""));
}
void CFrame::OnRenderParentClose(wxCloseEvent& event)
{
if ((Core::GetState() == Core::CORE_RUN) || (Core::GetState() == Core::CORE_PAUSE))
DoStop();
event.Skip();
}
void CFrame::OnRenderParentMove(wxMoveEvent& event)
{
if (!RendererIsFullscreen() && !m_RenderFrame->IsMaximized())
{
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos = m_RenderFrame->GetPosition().x;
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos = m_RenderFrame->GetPosition().y;
}
event.Skip();
}
void CFrame::OnRenderParentResize(wxSizeEvent& event)
{
event.Skip();
if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
{
int x, y, width, height;
m_RenderParent->GetSize(&width, &height);
m_RenderParent->GetPosition(&x, &y);
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
!RendererIsFullscreen() && !m_RenderFrame->IsMaximized())
{
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth = width;
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight = height;
}
#if defined(HAVE_X11) && HAVE_X11
X11_SendClientEvent("RESIZE", x, y, width, height);
#endif
}
}
// Prepare the GUI to start the game.
void CFrame::StartGame(const std::string& filename)
{
@ -657,6 +723,42 @@ void CFrame::StartGame(const std::string& filename)
m_GameListCtrl->Hide();
}
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
{
m_RenderParent = m_Panel;
m_RenderFrame = this;
}
else
{
wxPoint position(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos,
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos);
wxSize size(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth,
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight);
m_RenderFrame = new wxFrame((wxWindow *)NULL, wxID_ANY, _("Dolphin"), position, size);
m_RenderFrame->Connect(wxID_ANY, wxEVT_CLOSE_WINDOW,
wxCloseEventHandler(CFrame::OnRenderParentClose),
(wxObject*)0, this);
m_RenderFrame->Connect(wxID_ANY, wxEVT_ACTIVATE,
wxActivateEventHandler(CFrame::OnActive),
(wxObject*)0, this);
m_RenderFrame->Connect(wxID_ANY, wxEVT_MOVE,
wxMoveEventHandler(CFrame::OnRenderParentMove),
(wxObject*)0, this);
m_RenderFrame->Connect(wxID_ANY, wxEVT_KEY_DOWN, // Keyboard
wxKeyEventHandler(CFrame::OnKeyDown),
(wxObject*)0, this);
m_RenderParent = new CPanel(m_RenderFrame, wxID_ANY);
m_RenderFrame->Show();
}
m_RenderFrame->Connect(wxID_ANY, wxEVT_SIZE,
wxSizeEventHandler(CFrame::OnRenderParentResize),
(wxObject*)0, this);
#ifdef _WIN32
::SetFocus((HWND)m_RenderParent->GetHandle());
#else
m_RenderParent->SetFocus();
#endif
BootGame(filename);
}
@ -689,17 +791,16 @@ void CFrame::DoPause()
{
if (Core::GetState() == Core::CORE_RUN)
{
#if defined(HAVE_X11) && HAVE_X11
X11_SendClientEvent("PAUSE");
#endif
Core::SetState(Core::CORE_PAUSE);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
m_RenderParent->SetCursor(wxCURSOR_ARROW);
}
else
{
#if defined(HAVE_X11) && HAVE_X11
X11_SendClientEvent("RESUME");
#endif
Core::SetState(Core::CORE_RUN);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
RendererHasFocus())
m_RenderParent->SetCursor(wxCURSOR_BLANK);
}
UpdateGUI();
}
@ -739,6 +840,12 @@ void CFrame::DoStop()
Core::Stop();
UpdateGUI();
// Destroy the renderer frame when not rendering to main
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
m_RenderParent->SetCursor(wxCURSOR_ARROW);
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
m_RenderFrame->Destroy();
// Clean framerate indications from the status bar.
m_pStatusBar->SetStatusText(wxT(" "), 0);
}
@ -902,7 +1009,7 @@ void CFrame::OnConnectWiimote(wxCommandEvent& event)
// the entire screen (when we render to the main window).
void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED (event))
{
DoFullscreen(!IsFullScreen());
DoFullscreen(!RendererIsFullscreen());
}
void CFrame::OnToggleDualCore(wxCommandEvent& WXUNUSED (event))
@ -1014,6 +1121,7 @@ void CFrame::UpdateGUI()
m_ToolBar->EnableTool(wxID_OPEN, !Initialized);
m_ToolBar->EnableTool(wxID_REFRESH, !Initialized); // Don't allow refresh when we don't show the list
m_ToolBar->EnableTool(IDM_STOP, Running || Paused);
m_ToolBar->EnableTool(IDM_TOGGLE_FULLSCREEN, Running || Paused);
m_ToolBar->EnableTool(IDM_SCREENSHOT, Running || Paused);
}
@ -1030,7 +1138,13 @@ void CFrame::UpdateGUI()
GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(!Initialized);
GetMenuBar()->FindItem(IDM_FRAMESTEP)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_SCREENSHOT)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_TOGGLE_FULLSCREEN)->Enable(Running || Paused);
// Update Menu Accelerators
GetMenuBar()->FindItem(IDM_TOGGLE_FULLSCREEN)->SetItemLabel(GetMenuLabel(HK_FULLSCREEN));
GetMenuBar()->FindItem(IDM_PLAY)->SetItemLabel(GetMenuLabel(HK_PLAY_PAUSE));
GetMenuBar()->FindItem(IDM_STOP)->SetItemLabel(GetMenuLabel(HK_STOP));
m_pSubMenuLoad->Enable(Initialized);
m_pSubMenuSave->Enable(Initialized);
@ -1059,7 +1173,6 @@ void CFrame::UpdateGUI()
m_ToolBar->SetToolShortHelp(IDM_PLAY, _("Pause"));
m_ToolBar->SetToolLabel(IDM_PLAY, _("Pause"));
}
GetMenuBar()->FindItem(IDM_PLAY)->SetText(_("&Pause\tF10"));
}
else
{
@ -1069,7 +1182,6 @@ void CFrame::UpdateGUI()
m_ToolBar->SetToolShortHelp(IDM_PLAY, _("Play"));
m_ToolBar->SetToolLabel(IDM_PLAY, wxT(" Play "));
}
GetMenuBar()->FindItem(IDM_PLAY)->SetText(_("&Play\tF10"));
}
if (!Initialized)

View File

@ -79,6 +79,7 @@ enum
IDM_PLAY,
IDM_STOP,
IDM_RESET,
IDM_TOGGLE_FULLSCREEN,
IDM_RECORD,
IDM_PLAYRECORD,
IDM_FRAMESTEP,
@ -123,7 +124,6 @@ enum
IDM_CONFIG_DSP_PLUGIN,
IDM_CONFIG_PAD_PLUGIN,
IDM_CONFIG_WIIMOTE_PLUGIN,
IDM_TOGGLE_FULLSCREEN,
// --------------------------------------------------------------
// Debugger Menu Entries

View File

@ -540,13 +540,13 @@ CFrame* DolphinApp::GetCFrame()
void Host_Message(int Id)
{
#if defined(HAVE_X11) && HAVE_X11
switch(Id)
{
case WM_USER_CREATE:
case TOGGLE_FULLSCREEN:
#if defined(HAVE_X11) && HAVE_X11
case WM_USER_STOP:
case WM_USER_PAUSE:
#endif
case WM_USER_CREATE:
{
wxCommandEvent event(wxEVT_HOST_COMMAND, Id);
main_frame->GetEventHandler()->AddPendingEvent(event);
@ -555,9 +555,6 @@ void Host_Message(int Id)
default:
main_frame->OnCustomHostMessage(Id);
}
#else
main_frame->OnCustomHostMessage(Id);
#endif
}
// OK, this thread boundary is DANGEROUS on linux
@ -631,18 +628,17 @@ void Host_UpdateMemoryView()
void Host_SetDebugMode(bool)
{}
void Host_RequestWindowSize(int& x, int& y, int& width, int& height)
{
main_frame->OnSizeRequest(x, y, width, height);
}
void Host_SetWaitCursor(bool enable)
{
#ifdef _WIN32
if (enable)
{
SetCursor(LoadCursor(NULL, IDC_WAIT));
}
wxBeginBusyCursor();
else
{
SetCursor(LoadCursor(NULL, IDC_ARROW));
}
#endif
wxEndBusyCursor();
}
void Host_UpdateStatusBar(const char* _pText, int Field)
@ -656,9 +652,6 @@ void Host_UpdateStatusBar(const char* _pText, int Field)
// TODO : this has been said to cause hang (??) how is that even possible ? :d
event.StopPropagation();
main_frame->GetEventHandler()->AddPendingEvent(event);
// Process the event before continue
if (wxGetApp().Pending())
wxGetApp().ProcessPendingEvents();
}
void Host_SetWiiMoteConnectionState(int _State)
@ -681,3 +674,12 @@ void Host_SetWiiMoteConnectionState(int _State)
main_frame->GetEventHandler()->AddPendingEvent(event);
}
bool Host_RendererHasFocus()
{
#ifdef _WIN32
return main_frame->bRendererHasFocus;
#else
return main_frame->RendererHasFocus();
#endif
}

View File

@ -34,6 +34,14 @@
#if defined HAVE_X11 && HAVE_X11
#include <X11/Xlib.h>
#include <X11/keysym.h>
#include "X11InputBase.h"
#include "State.h"
// EWMH state actions, see
// http://freedesktop.org/wiki/Specifications/wm-spec?action=show&redirect=Standards%2Fwm-spec
#define _NET_WM_STATE_REMOVE 0 /* remove/unset property */
#define _NET_WM_STATE_ADD 1 /* add/set property */
#define _NET_WM_STATE_TOGGLE 2 /* toggle property */
#endif
#if defined(HAVE_COCOA) && HAVE_COCOA
@ -54,12 +62,18 @@
#include "LogManager.h"
#include "BootManager.h"
#if defined HAVE_X11 && HAVE_X11
bool running = true;
bool rendererHasFocus = true;
#endif
void Host_NotifyMapLoaded(){}
void Host_ShowJitResults(unsigned int address){}
#if defined(HAVE_X11) && HAVE_X11
void X11_SendClientEvent(const char *message)
void X11_SendClientEvent(const char *message,
int data1 = 0, int data2 = 0, int data3 = 0, int data4 = 0)
{
XEvent event;
Display *dpy = (Display *)Core::GetWindowHandle();
@ -69,11 +83,38 @@ void X11_SendClientEvent(const char *message)
event.xclient.type = ClientMessage;
event.xclient.format = 32;
event.xclient.data.l[0] = XInternAtom(dpy, message, False);
event.xclient.data.l[1] = data1;
event.xclient.data.l[2] = data2;
event.xclient.data.l[3] = data3;
event.xclient.data.l[4] = data4;
// Send the event
if (!XSendEvent(dpy, win, False, False, &event))
ERROR_LOG(VIDEO, "Failed to send message %s to the emulator window.\n", message);
}
void X11_EWMH_Fullscreen(int action)
{
_assert_(action == _NET_WM_STATE_REMOVE || action == _NET_WM_STATE_ADD
|| action == _NET_WM_STATE_TOGGLE);
Display *dpy = (Display *)Core::GetWindowHandle();
Window win = *(Window *)Core::GetXWindow();
// Init X event structure for _NET_WM_STATE_FULLSCREEN client message
XEvent event;
event.xclient.type = ClientMessage;
event.xclient.message_type = XInternAtom(dpy, "_NET_WM_STATE", False);
event.xclient.window = win;
event.xclient.format = 32;
event.xclient.data.l[0] = action;
event.xclient.data.l[1] = XInternAtom(dpy, "_NET_WM_STATE_FULLSCREEN", False);
// Send the event
if (!XSendEvent(dpy, DefaultRootWindow(dpy), False,
SubstructureRedirectMask | SubstructureNotifyMask, &event))
ERROR_LOG(VIDEO, "Failed to switch fullscreen/windowed mode.\n");
}
#endif
Common::Event updateMainFrameEvent;
@ -83,19 +124,7 @@ void Host_Message(int Id)
switch (Id)
{
case WM_USER_STOP:
updateMainFrameEvent.Set();
break;
case WM_USER_PAUSE:
if (Core::GetState() == Core::CORE_RUN)
{
X11_SendClientEvent("PAUSE");
Core::SetState(Core::CORE_PAUSE);
}
else
{
X11_SendClientEvent("RESUME");
Core::SetState(Core::CORE_RUN);
}
running = false;
break;
}
#endif
@ -120,6 +149,18 @@ void Host_UpdateMemoryView(){}
void Host_SetDebugMode(bool){}
void Host_RequestWindowSize(int& x, int& y, int& width, int& height)
{
x = SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos;
y = SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos;
width = SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth;
height = SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight;
}
bool Host_RendererHasFocus()
{
return rendererHasFocus;
}
void Host_SetWaitCursor(bool enable){}
@ -279,9 +320,111 @@ int main(int argc, char* argv[])
if (BootManager::BootCore(bootFile)) //no use running the loop when booting fails
{
#if defined(HAVE_X11) && HAVE_X11
bool fullscreen = SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen;
printf("gopt here\n");
while (Core::GetState() == Core::CORE_UNINITIALIZED)
updateMainFrameEvent.Wait();
updateMainFrameEvent.Wait();
Display *dpy = XOpenDisplay(0);
Window win = *(Window *)Core::GetXWindow();
XSelectInput(dpy, win, KeyPressMask | KeyReleaseMask | FocusChangeMask);
Cursor blankCursor = NULL;
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
{
// make a blank cursor
Pixmap Blank;
XColor DummyColor;
char ZeroData[1] = {0};
Blank = XCreateBitmapFromData (dpy, win, ZeroData, 1, 1);
blankCursor = XCreatePixmapCursor(dpy, Blank, Blank, &DummyColor, &DummyColor, 0, 0);
XFreePixmap (dpy, Blank);
XDefineCursor(dpy, win, blankCursor);
}
if (fullscreen)
{
X11_SendClientEvent("TOGGLE_DISPLAYMODE", fullscreen);
X11_EWMH_Fullscreen(_NET_WM_STATE_TOGGLE);
}
while (running)
{
XEvent event;
KeySym key;
for (int num_events = XPending(dpy); num_events > 0; num_events--)
{
XNextEvent(dpy, &event);
switch(event.type)
{
case KeyPress:
key = XLookupKeysym((XKeyEvent*)&event, 0);
if (key == XK_Escape)
{
if (Core::GetState() == Core::CORE_RUN)
{
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
XUndefineCursor(dpy, win);
Core::SetState(Core::CORE_PAUSE);
}
else
{
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
XDefineCursor(dpy, win, blankCursor);
Core::SetState(Core::CORE_RUN);
}
}
else if ((key == XK_Return) && (event.xkey.state & Mod1Mask))
{
fullscreen = !fullscreen;
X11_SendClientEvent("TOGGLE_DISPLAYMODE", fullscreen);
X11_EWMH_Fullscreen(_NET_WM_STATE_TOGGLE);
}
else if (key >= XK_F1 && key <= XK_F8)
{
int slot_number = key - XK_F1 + 1;
if (event.xkey.state & ShiftMask)
State_Save(slot_number);
else
State_Load(slot_number);
}
else if (key == XK_F9)
Core::ScreenShot();
else if (key == XK_F11)
State_LoadLastSaved();
else if (key == XK_F12)
{
if (event.xkey.state & ShiftMask)
State_UndoLoadState();
else
State_UndoSaveState();
}
break;
case FocusIn:
rendererHasFocus = true;
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
Core::GetState() != Core::CORE_PAUSE)
XDefineCursor(dpy, win, blankCursor);
break;
case FocusOut:
rendererHasFocus = false;
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
XUndefineCursor(dpy, win);
break;
}
}
if (!fullscreen)
{
Window winDummy;
unsigned int borderDummy, depthDummy;
XGetGeometry(dpy, win, &winDummy,
&SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos,
&SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos,
(unsigned int *)&SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth,
(unsigned int *)&SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight,
&borderDummy, &depthDummy);
}
usleep(100000);
}
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
XFreeCursor(dpy, blankCursor);
XCloseDisplay(dpy);
Core::Stop();
#else
while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)

View File

@ -27,6 +27,7 @@ if wxenv['HAVE_WX']:
'LogWindow.cpp',
'GameListCtrl.cpp',
'Globals.cpp',
'HotkeyDlg.cpp',
'ISOFile.cpp',
'ISOProperties.cpp',
'MemcardManager.cpp',

View File

@ -448,6 +448,14 @@
RelativePath=".\Src\SDL_Util.h"
>
</File>
<File
RelativePath=".\Src\WXInputBase.cpp"
>
</File>
<File
RelativePath=".\Src\WXInputBase.h"
>
</File>
<File
RelativePath=".\Src\XInput_Util.cpp"
>

View File

@ -14,6 +14,11 @@ if env['HAVE_X11']:
"X11InputBase.cpp",
]
if env['HAVE_WX']:
files += [
"WXInputBase.cpp",
]
env_inputcommon = env.Clone()
env_inputcommon.Append(CXXFLAGS = [ '-fPIC' ])
env_inputcommon.StaticLibrary(env['local_libs'] + "inputcommon", files)

View File

@ -112,10 +112,16 @@ KeySym wxCharCodeWXToX(int id)
return keySym;
}
#else
KeySym wxCharCodeWXToX(int id)
int wxKeyModWXToX(int modstate)
{
return NULL;
int xstate = 0;
if (modstate & wxMOD_ALT)
xstate |= 8;
if (modstate & wxMOD_SHIFT)
xstate |= 1;
if (modstate & wxMOD_CONTROL)
xstate |= 4;
return xstate;
}
#endif
void XKeyToString(unsigned int keycode, char *keyStr) {

View File

@ -26,7 +26,10 @@
#endif
namespace InputCommon
{
#if defined(HAVE_WX) && HAVE_WX
KeySym wxCharCodeWXToX(int id);
int wxKeyModWXToX(int modstate);
#endif
void XKeyToString(unsigned int keycode, char *keyStr);
}
#endif

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@ -48,20 +48,15 @@ void VideoConfig::Load(const char *ini_file)
iniFile.Load(ini_file);
// get resolution
iniFile.Get("Hardware", "WindowedRes", &temp, "640x480");
strncpy(cInternalRes, temp.c_str(), 16);
iniFile.Get("Hardware", "FullscreenRes", &temp, "640x480");
strncpy(cFSResolution, temp.c_str(), 16);
iniFile.Get("Hardware", "Fullscreen", &bFullscreen, 0); // Hardware
iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware
iniFile.Get("Hardware", "RenderToMainframe", &RenderToMainframe, false);
iniFile.Get("Settings", "StretchToFit", &bNativeResolution, true);
iniFile.Get("Settings", "2xResolution", &b2xResolution, false);
iniFile.Get("Settings", "wideScreenHack", &bWidescreenHack, false);
iniFile.Get("Settings", "AspectRatio", &iAspectRatio, (int)ASPECT_AUTO);
iniFile.Get("Settings", "Crop", &bCrop, false);
iniFile.Get("Settings", "HideCursor", &bHideCursor, false);
iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
iniFile.Get("Settings", "UseRealXFB", &bUseRealXFB, 0);
iniFile.Get("Settings", "AutoScale", &bAutoScale, true);
@ -156,17 +151,13 @@ void VideoConfig::Save(const char *ini_file)
{
IniFile iniFile;
iniFile.Load(ini_file);
iniFile.Set("Hardware", "WindowedRes", cInternalRes);
iniFile.Set("Hardware", "FullscreenRes", cFSResolution);
iniFile.Set("Hardware", "Fullscreen", bFullscreen);
iniFile.Set("Hardware", "VSync", bVSync);
iniFile.Set("Hardware", "RenderToMainframe", RenderToMainframe);
iniFile.Set("Settings", "StretchToFit", bNativeResolution);
iniFile.Set("Settings", "2xResolution", b2xResolution);
iniFile.Set("Settings", "AspectRatio", iAspectRatio);
iniFile.Set("Settings", "Crop", bCrop);
iniFile.Set("Settings", "wideScreenHack", bWidescreenHack);
iniFile.Set("Settings", "HideCursor", bHideCursor);
iniFile.Set("Settings", "UseXFB", bUseXFB);
iniFile.Set("Settings", "UseRealXFB", bUseRealXFB);
iniFile.Set("Settings", "AutoScale", bAutoScale);

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@ -67,14 +67,10 @@ struct VideoConfig
void UpdateProjectionHack();
// General
bool bFullscreen;
bool bHideCursor;
bool RenderToMainframe;
bool bVSync;
// Resolution control
char cFSResolution[16];
char cInternalRes[16];
bool bNativeResolution, b2xResolution, bRunning; // Should possibly be augmented with 2x, 4x native.
bool bWidescreenHack;