Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5336 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-04-12 01:33:10 +00:00
parent ba853e682c
commit 33a64d5db0
53 changed files with 1003 additions and 1649 deletions

View File

@ -60,6 +60,7 @@ Core::GetWindowHandle().
#include "State.h"
#include "VolumeHandler.h"
#include "NANDContentLoader.h"
#include "WXInputBase.h"
#include <wx/datetime.h> // wxWidgets
@ -122,10 +123,12 @@ void CFrame::CreateMenu()
// Emulation menu
wxMenu* emulationMenu = new wxMenu;
emulationMenu->Append(IDM_PLAY, _T("&Play\tF10"));
emulationMenu->Append(IDM_STOP, _T("&Stop"));
emulationMenu->Append(IDM_PLAY, GetMenuLabel(HK_PLAY_PAUSE));
emulationMenu->Append(IDM_STOP, GetMenuLabel(HK_STOP));
emulationMenu->Append(IDM_RESET, _T("&Reset"));
emulationMenu->AppendSeparator();
emulationMenu->Append(IDM_TOGGLE_FULLSCREEN, GetMenuLabel(HK_FULLSCREEN));
emulationMenu->AppendSeparator();
emulationMenu->Append(IDM_RECORD, _T("Start Re&cording..."));
emulationMenu->Append(IDM_PLAYRECORD, _T("P&lay Recording..."));
emulationMenu->AppendSeparator();
@ -169,8 +172,6 @@ void CFrame::CreateMenu()
pOptionsMenu->Append(IDM_CONFIG_DSP_PLUGIN, _T("&DSP Settings"));
pOptionsMenu->Append(IDM_CONFIG_PAD_PLUGIN, _T("&Gamecube Pad Settings"));
pOptionsMenu->Append(IDM_CONFIG_WIIMOTE_PLUGIN, _T("&Wiimote Settings"));
pOptionsMenu->AppendSeparator();
pOptionsMenu->Append(IDM_TOGGLE_FULLSCREEN, _T("&Fullscreen\tAlt+Enter"));
if (g_pCodeWindow)
{
pOptionsMenu->AppendSeparator();
@ -269,7 +270,31 @@ void CFrame::CreateMenu()
SetMenuBar(m_MenuBar);
}
const wxChar * CFrame::GetMenuLabel(int Id)
{
wxString Label;
switch (Id)
{
case HK_FULLSCREEN:
Label = _T("&Fullscreen\t");
break;
case HK_PLAY_PAUSE:
if (Core::GetState() == Core::CORE_UNINITIALIZED)
Label = _T("&Play\t");
else
Label = _T("&Play\t");
break;
case HK_STOP:
Label = _T("&Stop\t");
}
wxString Modifier = InputCommon::WXKeymodToString
(SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkeyModifier[Id]);
wxString Hotkey = InputCommon::WXKeyToString
(SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkey[Id]);
return Label + Modifier + (Modifier.Len() ? _T("+") : _T("")) + Hotkey;
}
// Create toolbar items
@ -500,6 +525,8 @@ void CFrame::BootGame(const std::string& filename)
}
else
{
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
m_RenderFrame->Destroy();
m_GameListCtrl->BrowseForDirectory();
game_loading = false;
m_GameListCtrl->Enable();
@ -509,6 +536,8 @@ void CFrame::BootGame(const std::string& filename)
}
if (!success)
{
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
m_RenderFrame->Destroy();
game_loading = false;
m_GameListCtrl->Enable();
m_GameListCtrl->Show();
@ -641,6 +670,43 @@ void CFrame::OnPlay(wxCommandEvent& WXUNUSED (event))
StartGame(std::string(""));
}
void CFrame::OnRenderParentClose(wxCloseEvent& event)
{
if ((Core::GetState() == Core::CORE_RUN) || (Core::GetState() == Core::CORE_PAUSE))
DoStop();
event.Skip();
}
void CFrame::OnRenderParentMove(wxMoveEvent& event)
{
if (!RendererIsFullscreen() && !m_RenderFrame->IsMaximized())
{
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos = m_RenderFrame->GetPosition().x;
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos = m_RenderFrame->GetPosition().y;
}
event.Skip();
}
void CFrame::OnRenderParentResize(wxSizeEvent& event)
{
event.Skip();
if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
{
int x, y, width, height;
m_RenderParent->GetSize(&width, &height);
m_RenderParent->GetPosition(&x, &y);
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
!RendererIsFullscreen() && !m_RenderFrame->IsMaximized())
{
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth = width;
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight = height;
}
#if defined(HAVE_X11) && HAVE_X11
X11_SendClientEvent("RESIZE", x, y, width, height);
#endif
}
}
// Prepare the GUI to start the game.
void CFrame::StartGame(const std::string& filename)
{
@ -657,6 +723,42 @@ void CFrame::StartGame(const std::string& filename)
m_GameListCtrl->Hide();
}
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
{
m_RenderParent = m_Panel;
m_RenderFrame = this;
}
else
{
wxPoint position(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos,
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos);
wxSize size(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth,
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight);
m_RenderFrame = new wxFrame((wxWindow *)NULL, wxID_ANY, _("Dolphin"), position, size);
m_RenderFrame->Connect(wxID_ANY, wxEVT_CLOSE_WINDOW,
wxCloseEventHandler(CFrame::OnRenderParentClose),
(wxObject*)0, this);
m_RenderFrame->Connect(wxID_ANY, wxEVT_ACTIVATE,
wxActivateEventHandler(CFrame::OnActive),
(wxObject*)0, this);
m_RenderFrame->Connect(wxID_ANY, wxEVT_MOVE,
wxMoveEventHandler(CFrame::OnRenderParentMove),
(wxObject*)0, this);
m_RenderFrame->Connect(wxID_ANY, wxEVT_KEY_DOWN, // Keyboard
wxKeyEventHandler(CFrame::OnKeyDown),
(wxObject*)0, this);
m_RenderParent = new CPanel(m_RenderFrame, wxID_ANY);
m_RenderFrame->Show();
}
m_RenderFrame->Connect(wxID_ANY, wxEVT_SIZE,
wxSizeEventHandler(CFrame::OnRenderParentResize),
(wxObject*)0, this);
#ifdef _WIN32
::SetFocus((HWND)m_RenderParent->GetHandle());
#else
m_RenderParent->SetFocus();
#endif
BootGame(filename);
}
@ -689,17 +791,16 @@ void CFrame::DoPause()
{
if (Core::GetState() == Core::CORE_RUN)
{
#if defined(HAVE_X11) && HAVE_X11
X11_SendClientEvent("PAUSE");
#endif
Core::SetState(Core::CORE_PAUSE);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
m_RenderParent->SetCursor(wxCURSOR_ARROW);
}
else
{
#if defined(HAVE_X11) && HAVE_X11
X11_SendClientEvent("RESUME");
#endif
Core::SetState(Core::CORE_RUN);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
RendererHasFocus())
m_RenderParent->SetCursor(wxCURSOR_BLANK);
}
UpdateGUI();
}
@ -739,6 +840,12 @@ void CFrame::DoStop()
Core::Stop();
UpdateGUI();
// Destroy the renderer frame when not rendering to main
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
m_RenderParent->SetCursor(wxCURSOR_ARROW);
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
m_RenderFrame->Destroy();
// Clean framerate indications from the status bar.
m_pStatusBar->SetStatusText(wxT(" "), 0);
}
@ -902,7 +1009,7 @@ void CFrame::OnConnectWiimote(wxCommandEvent& event)
// the entire screen (when we render to the main window).
void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED (event))
{
DoFullscreen(!IsFullScreen());
DoFullscreen(!RendererIsFullscreen());
}
void CFrame::OnToggleDualCore(wxCommandEvent& WXUNUSED (event))
@ -1014,6 +1121,7 @@ void CFrame::UpdateGUI()
m_ToolBar->EnableTool(wxID_OPEN, !Initialized);
m_ToolBar->EnableTool(wxID_REFRESH, !Initialized); // Don't allow refresh when we don't show the list
m_ToolBar->EnableTool(IDM_STOP, Running || Paused);
m_ToolBar->EnableTool(IDM_TOGGLE_FULLSCREEN, Running || Paused);
m_ToolBar->EnableTool(IDM_SCREENSHOT, Running || Paused);
}
@ -1030,7 +1138,13 @@ void CFrame::UpdateGUI()
GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(!Initialized);
GetMenuBar()->FindItem(IDM_FRAMESTEP)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_SCREENSHOT)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_TOGGLE_FULLSCREEN)->Enable(Running || Paused);
// Update Menu Accelerators
GetMenuBar()->FindItem(IDM_TOGGLE_FULLSCREEN)->SetItemLabel(GetMenuLabel(HK_FULLSCREEN));
GetMenuBar()->FindItem(IDM_PLAY)->SetItemLabel(GetMenuLabel(HK_PLAY_PAUSE));
GetMenuBar()->FindItem(IDM_STOP)->SetItemLabel(GetMenuLabel(HK_STOP));
m_pSubMenuLoad->Enable(Initialized);
m_pSubMenuSave->Enable(Initialized);
@ -1059,7 +1173,6 @@ void CFrame::UpdateGUI()
m_ToolBar->SetToolShortHelp(IDM_PLAY, _("Pause"));
m_ToolBar->SetToolLabel(IDM_PLAY, _("Pause"));
}
GetMenuBar()->FindItem(IDM_PLAY)->SetText(_("&Pause\tF10"));
}
else
{
@ -1069,7 +1182,6 @@ void CFrame::UpdateGUI()
m_ToolBar->SetToolShortHelp(IDM_PLAY, _("Play"));
m_ToolBar->SetToolLabel(IDM_PLAY, wxT(" Play "));
}
GetMenuBar()->FindItem(IDM_PLAY)->SetText(_("&Play\tF10"));
}
if (!Initialized)