Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5336 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-04-12 01:33:10 +00:00
parent ba853e682c
commit 33a64d5db0
53 changed files with 1003 additions and 1649 deletions

View File

@ -14,20 +14,19 @@ typedef void (*TLogv)(const char* _pMessage, int _v);
// This is called when the Wiimote sends input reports to the Core.
// Payload: an L2CAP packet.
typedef void (*TWiimoteInput)(int _number, u16 _channelID, const void* _pData, u32 _Size);
typedef bool (*TRendererHasFocus)(void);
// This data is passed from the core on initialization.
typedef struct
{
HWND hWnd;
#if defined HAVE_X11 && HAVE_X11
#if defined(HAVE_GTK2) && HAVE_GTK2
void *pPanel;
#endif
void *pXWindow;
#endif
u32 ISOId;
TLogv pLog;
TWiimoteInput pWiimoteInput;
TRendererHasFocus pRendererHasFocus;
} SWiimoteInitialize;