Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5336 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-04-12 01:33:10 +00:00
parent ba853e682c
commit 33a64d5db0
53 changed files with 1003 additions and 1649 deletions

View File

@ -82,8 +82,6 @@ CGprofile g_cgfProf;
RasterFont* s_pfont = NULL;
static bool s_bFullscreen = false;
static bool s_bLastFrameDumped = false;
#ifdef _WIN32
static bool s_bAVIDumping = false;
@ -241,8 +239,6 @@ bool Renderer::Init()
(const char*)glGetString(GL_RENDERER),
(const char*)glGetString(GL_VERSION)).c_str(), 5000);
s_bFullscreen = g_ActiveConfig.bFullscreen;
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &numvertexattribs);
if (numvertexattribs < 11) {
ERROR_LOG(VIDEO, "*********\nGPU: OGL ERROR: Number of attributes %d not enough\nGPU: *********Does your video card support OpenGL 2.x?", numvertexattribs);
@ -847,7 +843,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
// care of disabling it in that case. It returns false in case of no post processing.
bool applyShader = PostProcessing::ApplyShader();
const XFBSource* xfbSource;
const XFBSource* xfbSource = NULL;
// draw each xfb source
for (u32 i = 0; i < xfbCount; ++i)
@ -1227,7 +1223,8 @@ void Renderer::DrawDebugText()
std::vector<std::string> T0;
int W, H;
sscanf(g_ActiveConfig.cInternalRes, "%dx%d", &W, &H);
W = OpenGL_GetBackbufferWidth();
H = OpenGL_GetBackbufferHeight();
std::string OSDM1 =
g_ActiveConfig.bNativeResolution || g_ActiveConfig.b2xResolution ?