Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5336 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-04-12 01:33:10 +00:00
parent ba853e682c
commit 33a64d5db0
53 changed files with 1003 additions and 1649 deletions

View File

@ -129,6 +129,9 @@ void UpdateFPSDisplay(const char *text)
// ------------------
bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight)
{
int xPos, yPos;
g_VideoInitialize.pRequestWindowSize(xPos, yPos, _twidth, _theight);
#if defined(_WIN32)
EmuWindow::SetSize(_twidth, _theight);
#endif
@ -173,13 +176,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
// ---------------------------------------------------------------------------------------
// Create rendering window in Windows
// ----------------------
// Create a separate window
if (!g_Config.renderToMainframe || g_VideoInitialize.pWindowHandle == NULL)
g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create(NULL, g_hInstance, _T("Please wait..."));
// Create a child window
else
g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Please wait..."));
g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Please wait..."));
// Show the window
EmuWindow::Show();
@ -197,43 +194,8 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
RECT rcdesktop;
GetWindowRect(GetDesktopWindow(), &rcdesktop);
if (g_Config.bFullscreen) {
//s_backbuffer_width = rcdesktop.right - rcdesktop.left;
//s_backbuffer_height = rcdesktop.bottom - rcdesktop.top;
DEVMODE dmScreenSettings;
memset(&dmScreenSettings,0,sizeof(dmScreenSettings));
dmScreenSettings.dmSize=sizeof(dmScreenSettings);
dmScreenSettings.dmPelsWidth = s_backbuffer_width;
dmScreenSettings.dmPelsHeight = s_backbuffer_height;
dmScreenSettings.dmBitsPerPel = 32;
dmScreenSettings.dmFields = DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
{
if (MessageBox(NULL,_T("The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?"),_T("NeHe GL"),MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
g_Config.bFullscreen = false;
else
return false;
}
}
else
{
// Change to default resolution
ChangeDisplaySettings(NULL, 0);
}
if (g_Config.bFullscreen && !g_Config.renderToMainframe)
{
// Hide the cursor
ShowCursor(FALSE);
}
else
{
dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
dwStyle = WS_OVERLAPPEDWINDOW;
}
dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
dwStyle = WS_OVERLAPPEDWINDOW;
RECT rc = {0, 0, s_backbuffer_width, s_backbuffer_height};
AdjustWindowRectEx(&rc, dwStyle, FALSE, dwExStyle);
@ -242,11 +204,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
// EmuWindow::GetWnd() is either the new child window or the new separate window
if (g_Config.bFullscreen)
// We put the window at the upper left corner of the screen, so x = y = 0
SetWindowPos(EmuWindow::GetWnd(), NULL, 0, 0, rc.right-rc.left, rc.bottom-rc.top, SWP_NOREPOSITION | SWP_NOZORDER);
else
SetWindowPos(EmuWindow::GetWnd(), NULL, X, Y, rc.right-rc.left, rc.bottom-rc.top, SWP_NOREPOSITION | SWP_NOZORDER);
SetWindowPos(EmuWindow::GetWnd(), NULL, X, Y, rc.right-rc.left, rc.bottom-rc.top, SWP_NOREPOSITION | SWP_NOZORDER);
PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be
{
@ -294,9 +252,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
#elif defined(HAVE_X11) && HAVE_X11
XVisualInfo *vi;
Colormap cmap;
int dpyWidth, dpyHeight;
int glxMajorVersion, glxMinorVersion;
int vidModeMajorVersion, vidModeMinorVersion;
Atom wmDelete;
// attributes for a single buffered visual in RGBA format with at least
@ -316,23 +272,18 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
GLX_DEPTH_SIZE, 24,
GLX_SAMPLE_BUFFERS_ARB, GLX_SAMPLES_ARB, 1, None };
GLWin.dpy = XOpenDisplay(0);
GLWin.parent = (Window)g_VideoInitialize.pWindowHandle;
g_VideoInitialize.pWindowHandle = (HWND)GLWin.dpy;
GLWin.screen = DefaultScreen(GLWin.dpy);
// Fullscreen option.
GLWin.fs = g_Config.bFullscreen; //Set to setting in Options
/* get an appropriate visual */
vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl);
if (vi == NULL) {
vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl);
GLWin.doubleBuffered = False;
ERROR_LOG(VIDEO, "Only Singlebuffered Visual!");
}
else {
GLWin.doubleBuffered = True;
else
NOTICE_LOG(VIDEO, "Got Doublebuffered Visual!");
}
glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion);
NOTICE_LOG(VIDEO, "glX-Version %d.%d", glxMajorVersion, glxMinorVersion);
@ -343,89 +294,29 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
PanicAlert("Couldn't Create GLX context.Quit");
exit(0); // TODO: Don't bring down entire Emu
}
if (GLWin.parent == 0)
GLWin.parent = RootWindow(GLWin.dpy, vi->screen);
// Create a color map.
cmap = XCreateColormap(GLWin.dpy, RootWindow(GLWin.dpy, vi->screen), vi->visual, AllocNone);
cmap = XCreateColormap(GLWin.dpy, GLWin.parent, vi->visual, AllocNone);
GLWin.attr.colormap = cmap;
GLWin.attr.border_pixel = 0;
XkbSetDetectableAutoRepeat(GLWin.dpy, True, NULL);
#if defined(HAVE_XRANDR) && HAVE_XRANDR
// get a connection
XRRQueryVersion(GLWin.dpy, &vidModeMajorVersion, &vidModeMinorVersion);
// create a window in window mode
GLWin.attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask |
StructureNotifyMask | ResizeRedirectMask;
GLWin.win = XCreateWindow(GLWin.dpy, GLWin.parent,
xPos, yPos, _twidth, _theight, 0, vi->depth, InputOutput, vi->visual,
CWBorderPixel | CWColormap | CWEventMask, &GLWin.attr);
// only set window title and handle wm_delete_events if in windowed mode
wmDelete = XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", True);
XSetWMProtocols(GLWin.dpy, GLWin.win, &wmDelete, 1);
XSetStandardProperties(GLWin.dpy, GLWin.win, "GPU",
"GPU", None, NULL, 0, NULL);
XMapRaised(GLWin.dpy, GLWin.win);
if (GLWin.fs) {
XRRScreenSize *sizes;
int numSizes;
int bestSize;
NOTICE_LOG(VIDEO, "XRRExtension-Version %d.%d", vidModeMajorVersion, vidModeMinorVersion);
GLWin.screenConfig = XRRGetScreenInfo(GLWin.dpy, RootWindow(GLWin.dpy, GLWin.screen));
/* save desktop-resolution before switching modes */
GLWin.deskSize = XRRConfigCurrentConfiguration(GLWin.screenConfig, &GLWin.screenRotation);
bestSize = GLWin.deskSize;
sizes = XRRConfigSizes(GLWin.screenConfig, &numSizes);
if (numSizes > 0 && sizes != NULL) {
/* look for mode with requested resolution */
for (int i = 0; i < numSizes; i++) {
if ((sizes[i].width == _twidth) && (sizes[i].height == _theight)) {
bestSize = i;
}
}
XRRSetScreenConfig(GLWin.dpy, GLWin.screenConfig, RootWindow(GLWin.dpy, GLWin.screen),
bestSize, GLWin.screenRotation, CurrentTime);
dpyWidth = sizes[bestSize].width;
dpyHeight = sizes[bestSize].height;
NOTICE_LOG(VIDEO, "Resolution %dx%d", dpyWidth, dpyHeight);
/* create a fullscreen window */
GLWin.attr.override_redirect = True;
GLWin.attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | StructureNotifyMask;
GLWin.win = XCreateWindow(GLWin.dpy, RootWindow(GLWin.dpy, vi->screen),
0, 0, dpyWidth, dpyHeight, 0, vi->depth, InputOutput, vi->visual,
CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect,
&GLWin.attr);
XWarpPointer(GLWin.dpy, None, GLWin.win, 0, 0, 0, 0, 0, 0);
XMapRaised(GLWin.dpy, GLWin.win);
XGrabKeyboard(GLWin.dpy, GLWin.win, True, GrabModeAsync, GrabModeAsync, CurrentTime);
XGrabPointer(GLWin.dpy, GLWin.win, True, NULL,
GrabModeAsync, GrabModeAsync, GLWin.win, None, CurrentTime);
}
else {
ERROR_LOG(VIDEO, "Failed to start fullscreen. If you received the "
"\"XFree86-VidModeExtension\" extension is missing, add\n"
"Load \"extmod\"\n"
"to your X configuration file (under the Module Section)\n");
GLWin.fs = 0;
}
}
#endif
if (!GLWin.fs) {
//XRootWindow(dpy,screen)
//int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
//int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
// create a window in window mode
GLWin.attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask |
StructureNotifyMask | ResizeRedirectMask;
GLWin.win = XCreateWindow(GLWin.dpy, RootWindow(GLWin.dpy, vi->screen),
0, 0, _twidth, _theight, 0, vi->depth, InputOutput, vi->visual,
CWBorderPixel | CWColormap | CWEventMask, &GLWin.attr);
// only set window title and handle wm_delete_events if in windowed mode
wmDelete = XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", True);
XSetWMProtocols(GLWin.dpy, GLWin.win, &wmDelete, 1);
XSetStandardProperties(GLWin.dpy, GLWin.win, "GPU",
"GPU", None, NULL, 0, NULL);
XMapRaised(GLWin.dpy, GLWin.win);
}
g_VideoInitialize.pXWindow = (Window *) &GLWin.win;
g_VideoInitialize.pXWindow = (Window *) &GLWin.win;
#endif
return true;
}
@ -507,40 +398,10 @@ void OpenGL_Update()
#elif defined(HAVE_X11) && HAVE_X11
// We just check all of our events here
XEvent event;
KeySym key;
static bool ShiftPressed = false;
static bool ControlPressed = false;
static int FKeyPressed = -1;
int num_events;
for (num_events = XPending(GLWin.dpy);num_events > 0;num_events--) {
XNextEvent(GLWin.dpy, &event);
switch(event.type) {
case KeyRelease:
key = XLookupKeysym((XKeyEvent*)&event, 0);
if(key >= XK_F1 && key <= XK_F9) {
g_VideoInitialize.pKeyPress(FKeyPressed, ShiftPressed, ControlPressed);
FKeyPressed = -1;
} else {
if(key == XK_Shift_L || key == XK_Shift_R)
ShiftPressed = false;
else if(key == XK_Control_L || key == XK_Control_R)
ControlPressed = false;
}
break;
case KeyPress:
key = XLookupKeysym((XKeyEvent*)&event, 0);
if(key >= XK_F1 && key <= XK_F9)
FKeyPressed = key - 0xff4e;
else {
if(key == XK_Shift_L || key == XK_Shift_R)
ShiftPressed = true;
else if(key == XK_Control_L || key == XK_Control_R)
ControlPressed = true;
}
break;
case ButtonPress:
case ButtonRelease:
break;
case ConfigureNotify:
Window winDummy;
unsigned int borderDummy;
@ -551,7 +412,10 @@ void OpenGL_Update()
break;
case ClientMessage:
if ((ulong) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", False))
g_VideoInitialize.pKeyPress(0x1b, False, False);
g_VideoInitialize.pCoreMessage(WM_USER_STOP);
if ((ulong) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "RESIZE", False))
XMoveResizeWindow(GLWin.dpy, GLWin.win, event.xclient.data.l[1],
event.xclient.data.l[2], event.xclient.data.l[3], event.xclient.data.l[4]);
return;
break;
default:
@ -597,16 +461,6 @@ void OpenGL_Shutdown()
hDC = NULL; // Set DC To NULL
}
#elif defined(HAVE_X11) && HAVE_X11
#if defined(HAVE_XRANDR) && HAVE_XRANDR
/* switch back to original desktop resolution if we were in fs */
if ((GLWin.dpy != NULL) && GLWin.fs) {
XUngrabKeyboard (GLWin.dpy, CurrentTime);
XUngrabPointer (GLWin.dpy, CurrentTime);
XRRSetScreenConfig(GLWin.dpy, GLWin.screenConfig, RootWindow(GLWin.dpy, GLWin.screen),
GLWin.deskSize, GLWin.screenRotation, CurrentTime);
XRRFreeScreenConfigInfo(GLWin.screenConfig);
}
#endif
printf ("Unmapping window\n");
if (GLWin.ctx)
{

View File

@ -75,9 +75,6 @@
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#if defined(HAVE_XRANDR) && HAVE_XRANDR
#include <X11/extensions/Xrandr.h>
#endif // XRANDR
#endif // X11
#include <sys/stat.h>
@ -90,16 +87,10 @@ typedef struct {
NSOpenGLContext *cocoaCtx;
#elif defined(HAVE_X11) && HAVE_X11
Window win;
Display *dpy;
Window parent;
Display *dpy;
GLXContext ctx;
XSetWindowAttributes attr;
Bool fs;
Bool doubleBuffered;
#if defined(HAVE_XRANDR) && HAVE_XRANDR
XRRScreenConfiguration *screenConfig;
Rotation screenRotation;
int deskSize;
#endif // XRANDR
#endif // X11
#if defined(USE_WX) && USE_WX
wxGLCanvas *glCanvas;

View File

@ -79,7 +79,6 @@ namespace EmuWindow
HWND m_hWnd = NULL; // The new window that is created here
HWND m_hParent = NULL;
HWND m_hMain = NULL; // The main CPanel
HINSTANCE m_hInstance = NULL;
WNDCLASSEX wndClass;
@ -110,11 +109,6 @@ HWND GetParentWnd()
return m_hParent;
}
HWND GetChildParentWnd()
{
return m_hMain;
}
LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
{
HDC hdc;
@ -122,7 +116,7 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
switch( iMsg )
{
case WM_CREATE:
PostMessage(m_hMain, WM_USER, WM_USER_CREATE, (int)m_hParent);
PostMessage(m_hParent, WM_USER, WM_USER_CREATE, (int)m_hParent);
break;
case WM_PAINT:
@ -141,7 +135,7 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
}
break;
case VK_F5: case VK_F6: case VK_F7: case VK_F8:
PostMessage(m_hMain, WM_SYSKEYDOWN, wParam, lParam);
PostMessage(m_hParent, WM_SYSKEYDOWN, wParam, lParam);
break;
default:
return DefWindowProc(hWnd, iMsg, wParam, lParam);
@ -158,10 +152,9 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
ToggleFullscreen(hWnd);
}
// And pause the emulation when already in Windowed mode
PostMessage(m_hMain, WM_USER, WM_USER_PAUSE, 0);
PostMessage(m_hParent, WM_USER, WM_USER_PAUSE, 0);
break;
}
g_VideoInitialize.pKeyPress(LOWORD(wParam), GetAsyncKeyState(VK_SHIFT) != 0, GetAsyncKeyState(VK_CONTROL) != 0);
break;
/* The reason we pick up the WM_MOUSEMOVE is to be able to change this option
@ -174,7 +167,7 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
it's nessesary for both the chil dwindow and separate rendering window because
moves over the rendering window do not reach the main program then. */
if (GetParentWnd() == NULL) // Separate rendering window
PostMessage(m_hMain, iMsg, wParam, -1);
PostMessage(m_hParent, iMsg, wParam, -1);
else
PostMessage(GetParentWnd(), iMsg, wParam, lParam);
break;
@ -186,7 +179,7 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
if (wParam == WM_USER_STOP)
SetCursor((lParam) ? hCursor : hCursorBlank);
else if (wParam == WIIMOTE_DISCONNECT)
PostMessage(m_hMain, WM_USER, wParam, lParam);
PostMessage(m_hParent, WM_USER, wParam, lParam);
break;
/* Post these mouse events to the main window, it's nessesary becase in difference to the
@ -204,7 +197,7 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
// Take it out of fullscreen and stop the game
if( g_Config.bFullscreen )
ToggleFullscreen(m_hParent);
PostMessage(m_hMain, WM_USER, WM_USER_STOP, 0);
PostMessage(m_hParent, WM_USER, WM_USER_STOP, 0);
}
break;
@ -256,7 +249,7 @@ HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const T
// Create child window
if (parent)
{
m_hParent = m_hMain = parent;
m_hParent = parent;
m_hWnd = CreateWindow(m_szClassName, title,
WS_CHILD,
@ -282,8 +275,7 @@ HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const T
rc.top = (1024 - h)/2;
rc.bottom = rc.top + h;
// I save this to m_hMain instead of m_hParent because it casused problems otherwise
m_hMain = (HWND)g_VideoInitialize.pWindowHandle;
m_hParent = (HWND)g_VideoInitialize.pWindowHandle;
m_hWnd = CreateWindow(m_szClassName, title,
style,
@ -370,7 +362,8 @@ HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title)
void Close()
{
DestroyWindow(m_hWnd);
if (!m_hParent)
DestroyWindow(m_hWnd);
UnregisterClass(m_szClassName, m_hInstance);
}