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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
Remove old XFB logic
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@ -1377,93 +1377,4 @@ void FramebufferManager::DestroyPokeShaders()
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}
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}
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std::unique_ptr<XFBSourceBase> FramebufferManager::CreateXFBSource(unsigned int target_width,
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unsigned int target_height,
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unsigned int layers)
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{
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TextureConfig config;
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config.width = target_width;
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config.height = target_height;
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config.layers = layers;
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config.rendertarget = true;
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auto texture = TextureCache::GetInstance()->CreateTexture(config);
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if (!texture)
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{
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PanicAlert("Failed to create texture for XFB source");
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return nullptr;
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}
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return std::make_unique<XFBSource>(std::move(texture));
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}
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void FramebufferManager::CopyToRealXFB(u32 xfb_addr, u32 fb_stride, u32 fb_height,
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const EFBRectangle& source_rc, float gamma)
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{
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// Pending/batched EFB pokes should be included in the copied image.
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FlushEFBPokes();
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// Schedule early command-buffer execution.
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StateTracker::GetInstance()->EndRenderPass();
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StateTracker::GetInstance()->OnReadback();
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// GPU EFB textures -> Guest memory
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u8* xfb_ptr = Memory::GetPointer(xfb_addr);
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_assert_(xfb_ptr);
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// source_rc is in native coordinates, so scale it to the internal resolution.
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TargetRectangle scaled_rc = g_renderer->ConvertEFBRectangle(source_rc);
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VkRect2D scaled_rc_vk = {
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{scaled_rc.left, scaled_rc.top},
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{static_cast<u32>(scaled_rc.GetWidth()), static_cast<u32>(scaled_rc.GetHeight())}};
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Texture2D* src_texture = ResolveEFBColorTexture(scaled_rc_vk);
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// The destination stride can differ from the copy region width, in which case the pixels
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// outside the copy region should not be written to.
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TextureCache::GetInstance()->GetTextureConverter()->EncodeTextureToMemoryYUYV(
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xfb_ptr, static_cast<u32>(source_rc.GetWidth()), fb_stride, fb_height, src_texture,
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scaled_rc);
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// If we sourced directly from the EFB framebuffer, restore it to a color attachment.
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if (src_texture == m_efb_color_texture.get())
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{
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src_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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}
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}
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XFBSource::XFBSource(std::unique_ptr<AbstractTexture> texture)
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: XFBSourceBase(), m_texture(std::move(texture))
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{
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}
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XFBSource::~XFBSource()
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{
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}
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VKTexture* XFBSource::GetTexture() const
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{
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return static_cast<VKTexture*>(m_texture.get());
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}
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void XFBSource::CopyEFB(float gamma)
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{
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// Pending/batched EFB pokes should be included in the copied image.
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FramebufferManager::GetInstance()->FlushEFBPokes();
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// Virtual XFB, copy EFB at native resolution to m_texture
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MathUtil::Rectangle<int> rect(0, 0, static_cast<int>(texWidth), static_cast<int>(texHeight));
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VkRect2D vk_rect = {{rect.left, rect.top},
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{static_cast<u32>(rect.GetWidth()), static_cast<u32>(rect.GetHeight())}};
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Texture2D* src_texture = FramebufferManager::GetInstance()->ResolveEFBColorTexture(vk_rect);
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static_cast<VKTexture*>(m_texture.get())->CopyRectangleFromTexture(src_texture, rect, rect);
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// If we sourced directly from the EFB framebuffer, restore it to a color attachment.
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if (src_texture == FramebufferManager::GetInstance()->GetEFBColorTexture())
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{
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src_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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}
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}
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} // namespace Vulkan
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