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Remove old XFB logic
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@ -96,7 +96,6 @@ public:
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float CalculateDrawAspectRatio() const;
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std::tuple<float, float> ScaleToDisplayAspectRatio(int width, int height) const;
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TargetRectangle CalculateFrameDumpDrawRectangle() const;
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void UpdateDrawRectangle();
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// Use this to convert a single target rectangle to two stereo rectangles
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@ -167,7 +166,6 @@ protected:
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int m_backbuffer_width = 0;
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int m_backbuffer_height = 0;
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TargetRectangle m_target_rectangle = {};
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bool m_xfb_written = false;
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FPSCounter m_fps_counter;
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