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Almost there.
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@ -42,6 +42,7 @@
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#include "ImageWrite.h"
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#include "MemoryUtil.h"
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#include "PixelShaderCache.h"
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#include "ProgramShaderCache.h"
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#include "PixelShaderManager.h"
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#include "Render.h"
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#include "Statistics.h"
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@ -296,7 +297,13 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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glViewport(0, 0, virtualW, virtualH);
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PixelShaderCache::SetCurrentShader((srcFormat == PIXELFMT_Z24) ? PixelShaderCache::GetDepthMatrixProgram() : PixelShaderCache::GetColorMatrixProgram());
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if(g_ActiveConfig.bUseGLSL)
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{
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ProgramShaderCache::SetBothShaders((srcFormat == PIXELFMT_Z24) ? PixelShaderCache::GetDepthMatrixProgram() : PixelShaderCache::GetColorMatrixProgram(), 0);
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PixelShaderCache::SetPSSampler("samp0", 0);
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}
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else
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PixelShaderCache::SetCurrentShader((srcFormat == PIXELFMT_Z24) ? PixelShaderCache::GetDepthMatrixProgram() : PixelShaderCache::GetColorMatrixProgram());
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PixelShaderManager::SetColorMatrix(colmat); // set transformation
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GL_REPORT_ERRORD();
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