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Use IOFile for TextureToPng to support non-ascii
Changed save texture/screenshot uses to std::string Removed unneeded new/delete calls when dealing with temp data.
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@ -1825,7 +1825,7 @@ bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle
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// Turn image upside down
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FlipImageData(data, W, H, 4);
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bool success = TextureToPng(data, W*4, filename.c_str(), W, H, false);
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bool success = TextureToPng(data, W*4, filename, W, H, false);
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delete[] data;
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return success;
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