Use IOFile for TextureToPng to support non-ascii

Changed save texture/screenshot uses to std::string
Removed unneeded new/delete calls when dealing with temp data.
This commit is contained in:
Matthew Parlane
2013-11-17 11:12:07 +13:00
parent cce869ae01
commit 33d8166620
12 changed files with 28 additions and 46 deletions

View File

@ -53,7 +53,7 @@ private:
const float *colmat) override;
void Bind(unsigned int stage) override;
bool Save(const char filename[], unsigned int level);
bool Save(const std::string filename, unsigned int level);
};
~TextureCache();
@ -64,7 +64,7 @@ private:
TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) override;
};
bool SaveTexture(const char* filename, u32 textarget, u32 tex, int virtual_width, int virtual_height, unsigned int level);
bool SaveTexture(const std::string filename, u32 textarget, u32 tex, int virtual_width, int virtual_height, unsigned int level);
}