Use IOFile for TextureToPng to support non-ascii

Changed save texture/screenshot uses to std::string
Removed unneeded new/delete calls when dealing with temp data.
This commit is contained in:
Matthew Parlane
2013-11-17 11:12:07 +13:00
parent cce869ae01
commit 33d8166620
12 changed files with 28 additions and 46 deletions

View File

@ -26,7 +26,7 @@ Inputs:
data : This is an array of RGBA with 8 bits per channel. 4 bytes for each pixel.
row_stride: Determines the amount of bytes per row of pixels.
*/
bool TextureToPng(u8* data, int row_stride, const char* filename, int width, int height, bool saveAlpha)
bool TextureToPng(u8* data, int row_stride, const std::string filename, int width, int height, bool saveAlpha)
{
bool success = false;
@ -35,13 +35,12 @@ bool TextureToPng(u8* data, int row_stride, const char* filename, int width, int
char title[] = "Dolphin Screenshot";
char title_key[] = "Title";
FILE *fp = NULL;
png_structp png_ptr = NULL;
png_infop info_ptr = NULL;
// Open file for writing (binary mode)
fp = fopen(filename, "wb");
if (fp == NULL) {
File::IOFile fp(filename, "wb");
if (!fp.IsOpen()) {
PanicAlert("Screenshot failed: Could not open file %s %d\n", filename, errno);
goto finalise;
}
@ -67,7 +66,7 @@ bool TextureToPng(u8* data, int row_stride, const char* filename, int width, int
goto finalise;
}
png_init_io(png_ptr, fp);
png_init_io(png_ptr, fp.GetHandle());
// Write header (8 bit colour depth)
png_set_IHDR(png_ptr, info_ptr, width, height,
@ -102,8 +101,6 @@ bool TextureToPng(u8* data, int row_stride, const char* filename, int width, int
success = true;
finalise:
if (fp != NULL) fclose(fp);
if (info_ptr != NULL) png_free_data(png_ptr, info_ptr, PNG_FREE_ALL, -1);
if (png_ptr != NULL) png_destroy_write_struct(&png_ptr, (png_infopp)NULL);