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Use IOFile for TextureToPng to support non-ascii
Changed save texture/screenshot uses to std::string Removed unneeded new/delete calls when dealing with temp data.
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@ -8,7 +8,7 @@
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#include "Common.h"
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bool SaveData(const char* filename, const char* pdata);
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bool TextureToPng(u8* data, int row_stride, const char* filename, int width, int height, bool saveAlpha = true);
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bool TextureToPng(u8* data, int row_stride, const std::string filename, int width, int height, bool saveAlpha = true);
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#endif // _IMAGEWRITE_H
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