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Use IOFile for TextureToPng to support non-ascii
Changed save texture/screenshot uses to std::string Removed unneeded new/delete calls when dealing with temp data.
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@ -73,7 +73,7 @@ public:
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virtual ~TCacheEntryBase();
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virtual void Bind(unsigned int stage) = 0;
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virtual bool Save(const char filename[], unsigned int level) = 0;
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virtual bool Save(const std::string filename, unsigned int level) = 0;
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virtual void Load(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int level) = 0;
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