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Qt: Implement button mapping dialogs
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64
Source/Core/DolphinQt2/Config/Mapping/GCPadWiiU.cpp
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64
Source/Core/DolphinQt2/Config/Mapping/GCPadWiiU.cpp
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <QCheckBox>
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#include <QLabel>
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#include <QVBoxLayout>
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#include "DolphinQt2/Config/Mapping/GCPadWiiU.h"
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#include "DolphinQt2/Settings.h"
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#include "InputCommon/GCAdapter.h"
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GCPadWiiU::GCPadWiiU(MappingWindow* window) : MappingWidget(window)
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{
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CreateLayout();
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ConnectWidgets();
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LoadSettings();
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}
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void GCPadWiiU::CreateLayout()
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{
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const bool detected = GCAdapter::IsDetected();
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m_layout = new QVBoxLayout();
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m_status_label = new QLabel(detected ? tr("Adapter Detected") : tr("No Adapter Detected"));
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m_rumble = new QCheckBox(tr("Enable Rumble"));
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m_simulate_bongos = new QCheckBox(tr("Simulate DK Bongos"));
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m_layout->addWidget(m_status_label);
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m_layout->addWidget(m_rumble);
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m_layout->addWidget(m_simulate_bongos);
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if (!detected)
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{
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m_rumble->setEnabled(false);
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m_simulate_bongos->setEnabled(false);
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}
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setLayout(m_layout);
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}
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void GCPadWiiU::ConnectWidgets()
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{
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connect(m_rumble, &QCheckBox::toggled, this, &GCPadWiiU::SaveSettings);
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connect(m_simulate_bongos, &QCheckBox::toggled, this, &GCPadWiiU::SaveSettings);
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}
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void GCPadWiiU::LoadSettings()
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{
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m_rumble->setChecked(Settings().IsGCAdapterRumbleEnabled(GetPort()));
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m_simulate_bongos->setChecked(Settings().IsGCAdapterSimulatingDKBongos(GetPort()));
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}
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void GCPadWiiU::SaveSettings()
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{
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Settings().SetGCAdapterRumbleEnabled(GetPort(), m_rumble->isChecked());
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Settings().SetGCAdapterSimulatingDKBongos(GetPort(), m_simulate_bongos->isChecked());
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}
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InputConfig* GCPadWiiU::GetConfig()
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{
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return nullptr;
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}
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