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Vulkan: Multithreaded creation of UID pipeline caches
Should give a decent speedup to boot time.
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@ -263,6 +263,9 @@ bool VideoBackend::Initialize(void* window_handle)
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return false;
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}
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// Ensure all pipelines previously used by the game have been created.
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StateTracker::GetInstance()->ReloadPipelineUIDCache();
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// Lastly, precompile ubershaders, if requested.
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// This has to be done after the texture cache and shader cache are initialized.
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if (g_ActiveConfig.CanPrecompileUberShaders())
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