Android: Allow starting game with Riivolution patches from the GUI

This commit is contained in:
JosJuice
2021-10-24 16:29:38 +02:00
parent 05b4aecf18
commit 34021b5ebc
16 changed files with 200 additions and 37 deletions

View File

@ -9,8 +9,10 @@
#include <string_view>
#include <vector>
#include <fmt/format.h>
#include <pugixml.hpp>
#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
#include "Common/IOFile.h"
#include "Common/StringUtil.h"
@ -354,7 +356,7 @@ std::vector<Patch> GenerateRiivolutionPatchesFromGameModDescriptor(
{
for (auto& option : section.m_options)
{
const auto* info = [&]() -> const DiscIO::GameModDescriptorRiivolutionPatchOption* {
const auto* info = [&]() -> const GameModDescriptorRiivolutionPatchOption* {
for (const auto& o : patch_info.options)
{
if (o.section_name == section.m_name)
@ -374,14 +376,47 @@ std::vector<Patch> GenerateRiivolutionPatchesFromGameModDescriptor(
for (auto& p : parsed->GeneratePatches(game_id))
{
p.m_file_data_loader = std::make_shared<DiscIO::Riivolution::FileDataLoaderHostFS>(
patch_info.root, parsed->m_xml_path, p.m_root);
p.m_file_data_loader =
std::make_shared<FileDataLoaderHostFS>(patch_info.root, parsed->m_xml_path, p.m_root);
result.emplace_back(std::move(p));
}
}
return result;
}
std::vector<Patch> GenerateRiivolutionPatchesFromConfig(const std::string root_directory,
const std::string& game_id,
std::optional<u16> revision,
std::optional<u8> disc_number)
{
std::vector<Patch> result;
// The way Riivolution stores settings only makes sense for standard game IDs.
if (!(game_id.size() == 4 || game_id.size() == 6))
return result;
const std::optional<Config> config = ParseConfigFile(
fmt::format("{}/riivolution/config/{}.xml", root_directory, game_id.substr(0, 4)));
for (const std::string& path : Common::DoFileSearch({root_directory + "riivolution"}, {".xml"}))
{
std::optional<Disc> parsed = ParseFile(path);
if (!parsed || !parsed->IsValidForGame(game_id, revision, disc_number))
continue;
if (config)
ApplyConfigDefaults(&*parsed, *config);
for (auto& patch : parsed->GeneratePatches(game_id))
{
patch.m_file_data_loader =
std::make_shared<FileDataLoaderHostFS>(root_directory, parsed->m_xml_path, patch.m_root);
result.emplace_back(std::move(patch));
}
}
return result;
}
std::optional<Config> ParseConfigFile(const std::string& filename)
{
::File::IOFile f(filename, "rb");
@ -460,7 +495,7 @@ void ApplyConfigDefaults(Disc* disc, const Config& config)
{
for (const auto& config_option : config.m_options)
{
auto* matching_option = [&]() -> DiscIO::Riivolution::Option* {
auto* matching_option = [&]() -> Option* {
for (auto& section : disc->m_sections)
{
for (auto& option : section.m_options)