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Android: Allow starting game with Riivolution patches from the GUI
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@ -143,7 +143,6 @@ struct Memory
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std::vector<u8> m_original;
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// If true, this memory patch is an ocarina-style patch.
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// TODO: I'm unsure what this means exactly, need to check some examples...
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bool m_ocarina = false;
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// If true, the offset is not known, and instead we should search for the m_original bytes in
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@ -223,6 +222,10 @@ std::optional<Disc> ParseString(std::string_view xml, std::string xml_path);
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std::vector<Patch> GenerateRiivolutionPatchesFromGameModDescriptor(
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const GameModDescriptorRiivolution& descriptor, const std::string& game_id,
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std::optional<u16> revision, std::optional<u8> disc_number);
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std::vector<Patch> GenerateRiivolutionPatchesFromConfig(const std::string root_directory,
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const std::string& game_id,
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std::optional<u16> revision,
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std::optional<u8> disc_number);
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std::optional<Config> ParseConfigFile(const std::string& filename);
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std::optional<Config> ParseConfigString(std::string_view xml);
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std::string WriteConfigString(const Config& config);
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