mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
PixelShaderGen: Implement table-based fog range as in software renderer
This commit is contained in:
@ -24,9 +24,10 @@ struct PixelShaderConstants
|
||||
std::array<int4, 6> indtexmtx;
|
||||
int4 fogcolor;
|
||||
int4 fogi;
|
||||
std::array<float4, 2> fogf;
|
||||
float4 fogf;
|
||||
std::array<float4, 3> fogrange;
|
||||
float4 zslope;
|
||||
std::array<float, 2> efbscale;
|
||||
std::array<float, 2> efbscale; // .xy
|
||||
|
||||
// Constants from here onwards are only used in ubershaders.
|
||||
u32 genmode; // .z
|
||||
|
Reference in New Issue
Block a user