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PixelShaderGen: Implement table-based fog range as in software renderer
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@ -301,6 +301,7 @@ inline const char* GetInterpolationQualifier(bool msaa, bool ssaa,
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#define I_FOGCOLOR "cfogcolor"
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#define I_FOGI "cfogi"
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#define I_FOGF "cfogf"
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#define I_FOGRANGE "cfogrange"
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#define I_ZSLOPE "czslope"
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#define I_EFBSCALE "cefbscale"
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