fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p

noticed the real HW doesn't clip some things it should. modified the projection matrix to account for this.
changed normal loader to better handle 1 or 3 index NBT data which fixed an underrun.
added missing z component in biasing section of indirect texturing.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1048 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
donkopunchstania
2008-11-02 05:07:14 +00:00
parent b6c0530e15
commit 342c559719
6 changed files with 308 additions and 227 deletions

View File

@ -426,13 +426,15 @@ void BPWritten(int addr, int changes, int newval)
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
//The bottom right is within the rectangle.
TRectangle rc = {
(int)(bpmem.copyTexSrcXY.x),
(int)(bpmem.copyTexSrcXY.y),
(int)((bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1)),
(int)((bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1))
(int)((bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x)),
(int)((bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y))
};
//Need another rc here to get it to scale.
//Here the bottom right is the out of the rectangle.
TRectangle multirc = {
(int)(bpmem.copyTexSrcXY.x * MValueX),
(int)(bpmem.copyTexSrcXY.y * MValueY),