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fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p
noticed the real HW doesn't clip some things it should. modified the projection matrix to account for this. changed normal loader to better handle 1 or 3 index NBT data which fixed an underrun. added missing z component in biasing section of indirect texturing. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1048 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -466,7 +466,9 @@ void VertexShaderMngr::SetConstants()
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g_fProjectionMatrix[12] = 0.0f;
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g_fProjectionMatrix[13] = 0.0f;
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g_fProjectionMatrix[14] = -1.0f;
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// donkopunchstania: GC GPU rounds differently?
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// -(1 + epsilon) so objects are clipped as they are on the real HW
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g_fProjectionMatrix[14] = -1.00000011921f;
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g_fProjectionMatrix[15] = 0.0f;
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}
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else {
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