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VideoCommon: Use avg(color1, color2) for color3 in CMPR textures
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@ -654,6 +654,11 @@ void TexDecoder_DecodeTexel(u8* dst, const u8* src, int s, int t, int imageWidth
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int red1 = Convert5To8((c1 >> 11) & 0x1F);
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int red2 = Convert5To8((c2 >> 11) & 0x1F);
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// Approximation of x/3: 3/8 (1/2 - 1/8)
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int blue3 = ((blue2 - blue1) >> 1) - ((blue2 - blue1) >> 3);
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int green3 = ((green2 - green1) >> 1) - ((green2 - green1) >> 3);
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int red3 = ((red2 - red1) >> 1) - ((red2 - red1) >> 3);
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u16 ss = s & 3;
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u16 tt = t & 3;
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@ -675,19 +680,20 @@ void TexDecoder_DecodeTexel(u8* dst, const u8* src, int s, int t, int imageWidth
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color = MakeRGBA(red2, green2, blue2, 255);
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break;
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case 2:
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color = MakeRGBA(red1 + (red2 - red1) / 3, green1 + (green2 - green1) / 3,
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blue1 + (blue2 - blue1) / 3, 255);
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color = MakeRGBA(red1 + red3, green1 + green3, blue1 + blue3, 255);
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break;
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case 3:
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color = MakeRGBA(red2 + (red1 - red2) / 3, green2 + (green1 - green2) / 3,
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blue2 + (blue1 - blue2) / 3, 255);
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color = MakeRGBA(red2 - red3, green2 - green3, blue2 - blue3, 255);
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break;
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case 6:
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color = MakeRGBA((int)ceil((float)(red1 + red2) / 2), (int)ceil((float)(green1 + green2) / 2),
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(int)ceil((float)(blue1 + blue2) / 2), 255);
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color =
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MakeRGBA((red1 + red2 + 1) / 2, (green1 + green2 + 1) / 2, (blue1 + blue2 + 1) / 2, 255);
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break;
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case 7:
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color = MakeRGBA(red2, green2, blue2, 0);
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// color[3] is the same as color[2] (average of both colors), but transparent.
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// This differs from DXT1 where color[3] is transparent black.
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color =
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MakeRGBA((red1 + red2 + 1) / 2, (green1 + green2 + 1) / 2, (blue1 + blue2 + 1) / 2, 0);
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break;
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default:
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color = 0;
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