Merge remote-tracking branch 'remotes/origin/master' into new-shadercache-uids

This commit is contained in:
NeoBrainX
2011-09-08 02:14:18 +02:00
58 changed files with 598 additions and 1494 deletions

View File

@ -44,9 +44,24 @@ void SetGenerationMode(const BPCmd &bp)
g_renderer->SetGenerationMode();
}
void SetScissor(const BPCmd &bp)
void SetScissor()
{
g_renderer->SetScissorRect();
const int xoff = bpmem.scissorOffset.x * 2 - 342;
const int yoff = bpmem.scissorOffset.y * 2 - 342;
EFBRectangle rc (bpmem.scissorTL.x - xoff - 342, bpmem.scissorTL.y - yoff - 342,
bpmem.scissorBR.x - xoff - 341, bpmem.scissorBR.y - yoff - 341);
if (rc.left < 0) rc.left = 0;
if (rc.top < 0) rc.top = 0;
if (rc.right > EFB_WIDTH) rc.right = EFB_WIDTH;
if (rc.bottom > EFB_HEIGHT) rc.bottom = EFB_HEIGHT;
if (rc.left > rc.right) rc.right = rc.left;
if (rc.top > rc.bottom) rc.bottom = rc.top;
TargetRectangle trc = g_renderer->ConvertEFBRectangle(rc);
g_renderer->SetScissorRect(trc);
}
void SetLineWidth(const BPCmd &bp)

View File

@ -38,7 +38,7 @@ enum
void FlushPipeline();
void SetGenerationMode(const BPCmd &bp);
void SetScissor(const BPCmd &bp);
void SetScissor();
void SetLineWidth(const BPCmd &bp);
void SetDepthMode(const BPCmd &bp);
void SetBlendMode(const BPCmd &bp);

View File

@ -162,7 +162,7 @@ void BPWritten(const BPCmd& bp)
case BPMEM_SCISSORTL: // Scissor Rectable Top, Left
case BPMEM_SCISSORBR: // Scissor Rectable Bottom, Right
case BPMEM_SCISSOROFFSET: // Scissor Offset
SetScissor(bp);
SetScissor();
break;
case BPMEM_LINEPTWIDTH: // Line Width
SetLineWidth(bp);

View File

@ -594,10 +594,12 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
WRITE(p, " float4 c0 = "I_COLORS"[1], c1 = "I_COLORS"[2], c2 = "I_COLORS"[3], prev = float4(0.0f, 0.0f, 0.0f, 0.0f), textemp = float4(0.0f, 0.0f, 0.0f, 0.0f), rastemp = float4(0.0f, 0.0f, 0.0f, 0.0f), konsttemp = float4(0.0f, 0.0f, 0.0f, 0.0f);\n"
" float3 comp16 = float3(1.0f, 255.0f, 0.0f), comp24 = float3(1.0f, 255.0f, 255.0f*255.0f);\n"
" float4 alphabump=0;\n"
" float3 tevcoord;\n"
" float2 wrappedcoord, tempcoord;\n"
" float4 cc0, cc1, cc2, cprev,crastemp,ckonsttemp;\n\n");
" float4 alphabump=float4(0.0f,0.0f,0.0f,0.0f);\n"
" float3 tevcoord=float3(0.0f, 0.0f, 0.0f);\n"
" float2 wrappedcoord=float2(0.0f,0.0f), tempcoord=float2(0.0f,0.0f);\n"
" float4 cc0=float4(0.0f,0.0f,0.0f,0.0f), cc1=float4(0.0f,0.0f,0.0f,0.0f);\n"
" float4 cc2=float4(0.0f,0.0f,0.0f,0.0f), cprev=float4(0.0f,0.0f,0.0f,0.0f);\n"
" float4 crastemp=float4(0.0f,0.0f,0.0f,0.0f),ckonsttemp=float4(0.0f,0.0f,0.0f,0.0f);\n\n");
if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
{

View File

@ -54,7 +54,7 @@ public:
virtual void SetColorMask() = 0;
virtual void SetBlendMode(bool forceUpdate) = 0;
virtual bool SetScissorRect() = 0;
virtual void SetScissorRect(const TargetRectangle& rc) = 0;
virtual void SetGenerationMode() = 0;
virtual void SetDepthMode() = 0;
virtual void SetLogicOpMode() = 0;
@ -175,16 +175,4 @@ extern Renderer *g_renderer;
void UpdateViewport(Matrix44& vpCorrection);
template <typename R>
void GetScissorRect(MathUtil::Rectangle<R> &rect)
{
const int xoff = bpmem.scissorOffset.x * 2 - 342;
const int yoff = bpmem.scissorOffset.y * 2 - 342;
rect.left = (R)(bpmem.scissorTL.x - xoff - 342);
rect.top = (R)(bpmem.scissorTL.y - yoff - 342);
rect.right = (R)(bpmem.scissorBR.x - xoff - 341);
rect.bottom = (R)(bpmem.scissorBR.y - yoff - 341);
}
#endif // _COMMON_RENDERBASE_H_

View File

@ -70,8 +70,7 @@ void HandleGLError();
// This structure should only be used to represent a rectangle in EFB
// coordinates, where the origin is at the upper left and the frame dimensions
// are 640 x 528.
struct EFBRectangle : public MathUtil::Rectangle<int>
{};
typedef MathUtil::Rectangle<int> EFBRectangle;
// This structure should only be used to represent a rectangle in standard target
// coordinates, where the origin is at the lower left and the frame dimensions

View File

@ -45,7 +45,7 @@
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<WholeProgramOptimization>false</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
@ -56,7 +56,6 @@
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>