Merge pull request #2484 from JosJuice/volume-return-types

Volume: Use more appropriate types for some returned values
This commit is contained in:
comex
2015-06-02 20:29:08 -04:00
15 changed files with 54 additions and 49 deletions

View File

@ -405,7 +405,7 @@ IniFile SCoreStartupParameter::LoadGameIni() const
return LoadGameIni(GetUniqueID(), m_revision);
}
IniFile SCoreStartupParameter::LoadDefaultGameIni(const std::string& id, int revision)
IniFile SCoreStartupParameter::LoadDefaultGameIni(const std::string& id, u16 revision)
{
IniFile game_ini;
for (const std::string& filename : GetGameIniFilenames(id, revision))
@ -413,7 +413,7 @@ IniFile SCoreStartupParameter::LoadDefaultGameIni(const std::string& id, int rev
return game_ini;
}
IniFile SCoreStartupParameter::LoadLocalGameIni(const std::string& id, int revision)
IniFile SCoreStartupParameter::LoadLocalGameIni(const std::string& id, u16 revision)
{
IniFile game_ini;
for (const std::string& filename : GetGameIniFilenames(id, revision))
@ -421,7 +421,7 @@ IniFile SCoreStartupParameter::LoadLocalGameIni(const std::string& id, int revis
return game_ini;
}
IniFile SCoreStartupParameter::LoadGameIni(const std::string& id, int revision)
IniFile SCoreStartupParameter::LoadGameIni(const std::string& id, u16 revision)
{
IniFile game_ini;
for (const std::string& filename : GetGameIniFilenames(id, revision))
@ -432,7 +432,7 @@ IniFile SCoreStartupParameter::LoadGameIni(const std::string& id, int revision)
}
// Returns all possible filenames in ascending order of priority
std::vector<std::string> SCoreStartupParameter::GetGameIniFilenames(const std::string& id, int revision)
std::vector<std::string> SCoreStartupParameter::GetGameIniFilenames(const std::string& id, u16 revision)
{
std::vector<std::string> filenames;

View File

@ -244,7 +244,7 @@ struct SCoreStartupParameter
std::string m_strApploader;
std::string m_strUniqueID;
std::string m_strName;
int m_revision;
u16 m_revision;
std::string m_perfDir;
@ -261,9 +261,9 @@ struct SCoreStartupParameter
IniFile LoadLocalGameIni() const;
IniFile LoadGameIni() const;
static IniFile LoadDefaultGameIni(const std::string& id, int revision);
static IniFile LoadLocalGameIni(const std::string& id, int revision);
static IniFile LoadGameIni(const std::string& id, int revision);
static IniFile LoadDefaultGameIni(const std::string& id, u16 revision);
static IniFile LoadLocalGameIni(const std::string& id, u16 revision);
static IniFile LoadGameIni(const std::string& id, u16 revision);
static std::vector<std::string> GetGameIniFilenames(const std::string& id, int revision);
static std::vector<std::string> GetGameIniFilenames(const std::string& id, u16 revision);
};