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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-25 15:19:42 -06:00
Substantial XFB speedup. There's more to get though, for example by using a shader for color conversion instead - but i like having a fast CPU implementation too. Also adds some sanity checks. PAL games still have problems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@885 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -347,7 +347,7 @@ void CFrame::OnOpen(wxCommandEvent& WXUNUSED (event))
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wxEmptyString, wxEmptyString, wxEmptyString,
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wxString::Format
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(
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_T("All GC/Wii files (elf, dol, gcm, iso)|*.elf;*.dol;*.gcm;*.iso|All files (%s)|%s"),
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_T("All GC/Wii files (elf, dol, gcm, iso)|*.elf;*.dol;*.gcm;*.iso;*.gcz|All files (%s)|%s"),
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wxFileSelectorDefaultWildcardStr,
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wxFileSelectorDefaultWildcardStr
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),
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@ -607,6 +607,9 @@ void CFrame::OnToggleStatusbar(wxCommandEvent& event)
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void CFrame::OnKeyDown(wxKeyEvent& event)
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{
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event.Skip();
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return;
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if (((event.GetKeyCode() == WXK_RETURN) && (event.GetModifiers() == wxMOD_ALT)) ||
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(event.GetKeyCode() == WXK_ESCAPE))
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{
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