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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 17:19:44 -06:00
Substantial XFB speedup. There's more to get though, for example by using a shader for color conversion instead - but i like having a fast CPU implementation too. Also adds some sanity checks. PAL games still have problems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@885 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -173,10 +173,15 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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EnableIntrinsicFunctions="true"
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AdditionalIncludeDirectories="../../Core/Common/Src;../../PluginSpecs"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
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StringPooling="true"
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RuntimeLibrary="0"
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BufferSecurityCheck="false"
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EnableEnhancedInstructionSet="2"
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FloatingPointModel="0"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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WarnAsError="false"
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@ -236,6 +241,10 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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EnableIntrinsicFunctions="true"
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FavorSizeOrSpeed="1"
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OmitFramePointers="false"
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AdditionalIncludeDirectories="../../Core/Common/Src;../../PluginSpecs"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
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RuntimeLibrary="0"
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@ -473,6 +482,14 @@
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<File
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RelativePath=".\Src\XFBConvert.cpp"
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>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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AssemblerOutput="4"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\Src\XFBConvert.h"
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