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Substantial XFB speedup. There's more to get though, for example by using a shader for color conversion instead - but i like having a fast CPU implementation too. Also adds some sanity checks. PAL games still have problems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@885 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -37,6 +37,7 @@
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#include "PixelShaderManager.h"
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#include "VertexShaderManager.h"
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#include "XFB.h"
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#include "XFBConvert.h"
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#include "VideoState.h"
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#include "Debugger/Debugger.h" // for the CDebugger class
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@ -182,6 +183,7 @@ void Video_Initialize(SVideoInitialize* _pVideoInitialize)
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frameCount = 0;
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g_VideoInitialize = *_pVideoInitialize;
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InitLUTs();
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InitXFBConvTables();
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g_Config.Load();
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if (!OpenGL_Create(g_VideoInitialize, 640, 480)) { //640x480 will be the default if all else fails//
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