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VideoCommon: Add usedualsrc field to BlendingState
This is because we re-use BlendingState for our internal drawing (e.g. RasterFont) and for these shaders, we can't assume the presence of a second color output.
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@ -65,6 +65,7 @@ void BlendingState::Generate(const BPMemory& bp)
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colorupdate = bp.blendmode.colorupdate && alpha_test_may_success;
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alphaupdate = bp.blendmode.alphaupdate && target_has_alpha && alpha_test_may_success;
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dstalpha = bp.dstalpha.enable && alphaupdate;
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usedualsrc = true;
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// The subtract bit has the highest priority
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if (bp.blendmode.subtract)
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