Fixes our post processing shaders so they work under OpenGL ES 3.0

Most of our shaders relied on implicit int->float conversions.
This fixes the assumption that this is allowed
This commit is contained in:
Ryan Houdek
2014-05-05 15:59:49 -05:00
parent 2f92b82b29
commit 34bc14e75d
21 changed files with 123 additions and 123 deletions

View File

@ -8,7 +8,7 @@ uniform vec4 resolution;
void main()
{
//Change this number to increase the pixel size.
float pixelSize = 2;
float pixelSize = 2.0;
float red = 0.0;
float green = 0.0;
@ -83,4 +83,4 @@ void main()
green = 1.0;
ocol0 = vec4(red, green, blue, c0.a);
}
}