Fixes our post processing shaders so they work under OpenGL ES 3.0

Most of our shaders relied on implicit int->float conversions.
This fixes the assumption that this is allowed
This commit is contained in:
Ryan Houdek
2014-05-05 15:59:49 -05:00
parent 2f92b82b29
commit 34bc14e75d
21 changed files with 123 additions and 123 deletions

View File

@ -9,7 +9,7 @@ void main()
float red = c0.r;
float blue = c0.b;
float green = c0.g;
float factor = 2;
float factor = 2.0;
float max = 0.8;
float min = 0.3;