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Fixes our post processing shaders so they work under OpenGL ES 3.0
Most of our shaders relied on implicit int->float conversions. This fixes the assumption that this is allowed
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@ -9,7 +9,7 @@ void main()
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float red = c0.r;
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float blue = c0.b;
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float green = c0.g;
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float factor = 2;
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float factor = 2.0;
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float max = 0.8;
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float min = 0.3;
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